00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00022 #pragma once 00023 00024 #include "..\AEngine\AEngine.h" 00025 00026 class Rect 00027 { 00028 public: 00029 Rect(); 00030 Rect(Vec2D& upperLeft, Vec2D& lowerRight); 00031 virtual ~Rect(); 00032 00033 virtual void setBounds(const Vec2D& upperLeft, const Vec2D& lowerRight); 00035 virtual const vector<Vec2D>& bounds() const; 00036 virtual bool contains(const Vec2D& pt) const; 00037 00038 protected: 00039 00040 Vec2D m_ul; // Upper Left corner 00041 Vec2D m_lr; // Lower Right corner 00042 vector<Vec2D> m_bounds; 00043 }; 00044 00045 inline void Rect::setBounds(const Vec2D& ul, const Vec2D& lr) 00046 { 00047 m_bounds[0] = m_ul = ul; 00048 m_bounds[1] = m_lr = lr; 00049 } 00050 00051 inline const vector<Vec2D>& Rect::bounds() const { return m_bounds; }
1.3-rc2