00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00020 #pragma once 00021 00022 #include "..\AEngine\AEngine.h" 00023 #include "Globals.h" 00024 #include "MilitaryUnit.h" 00025 #include "Player.h" 00026 #include "City.h" 00027 #include "Rect.h" 00028 00029 #include <string> 00030 00031 using namespace std; 00032 00033 namespace Map 00034 { 00037 static const string TOK_COMMENT("//"); 00038 static const string TOK_MAP_DIMS("MAP DIMS:"); 00039 static const string TOK_CREATE_UNIT("CREATE UNIT:"); 00040 static const string TOK_CREATE_CITY("CREATE CITY:"); 00041 00042 static const string TOK_LIGHT_TANK("LIGHT_TANK"); 00043 00046 static const string TOK_NEUTRAL("NEUTRAL"); 00047 static const string TOK_BLACK("BLACK"); 00048 static const string TOK_RED("RED"); 00049 static const string TOK_GREEN("GREEN"); 00050 static const string TOK_BLUE("BLUE"); 00051 static const string TOK_CYAN("CYAN"); 00052 static const string TOK_MAGENTA("MAGENTA"); 00053 static const string TOK_YELLOW("YELLOW"); 00054 static const string TOK_WHITE("WHITE"); 00055 00059 //class WorldMap 00060 //{ 00061 //public: 00062 // WorldMap(Vec2D start, Vec2D end, gridWidth, gridHeight); 00063 00064 // Int2Tuple worldToGridCoord(const Vec3D& loc) const; 00065 // const Vec2D& start() const; 00066 // const Vec2D& end() const; 00067 // FLOAT width() const; 00068 // FLOAT height() const; 00069 // bool contains(const Vec2D& pt) const; 00070 00071 //private: 00072 // Rect m_bounds; 00073 // FLOAT m_width; 00074 // FLOAT m_height; 00075 00076 00077 struct WorldMap 00078 { 00079 Rect bounds; 00080 //Vec2D start; 00081 //Vec2D end; 00082 FLOAT width; 00083 FLOAT height; 00085 int gridWidth; 00086 int gridHeight; 00087 00094 Int2Tuple worldToGridCoord(Vec3D loc) 00095 { 00096 return Int2Tuple(static_cast<int>((loc.y - this->bounds.bounds()[0].y) / (this->height /this->gridHeight)), 00097 static_cast<int>((loc.x - this->bounds.bounds()[0].x) / (this->width / this->gridWidth))); 00098 } 00099 }; 00100 00105 WorldMap createWorldMap(string &line); 00106 00107 00109 Vec3D getColorVec3D(string &color); 00110 00111 00117 MilitaryUnit * createUnit(string &line); 00118 00119 00125 City * createCity(string &line); 00126 00127 00128 00129 } // end namespace Map
1.3-rc2