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Icon.h

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00022 #ifndef INCLUDE_ICON
00023 #define INCLUDE_ICON
00024 
00025 #include "..\AEngine\AEngine.h"
00026 #include "Rect.h"
00027 
00028 class Icon: public Rect
00029 {
00030 public:
00031   Icon();
00032   Icon(Vec2D& ul, Vec2D& lr, ATexture img);
00033 
00034   const ATexture image() const;
00035   void setImage(ATexture img);
00036   void setBounds(const Vec2D& ul, const Vec2D& lr);
00037   void setHelpString( string s );
00038   void render() const;
00039   void drawOutline( Vec3D color ) const;
00040   void drawHelpString() const;                                  // if cursor is over this icon and mouse is idle, draw help box
00041 
00042 private:
00043   ATexture      m_img;
00044   Vec2D         m_center;
00045   Vec2D         m_size;
00046   string        m_helpString;           // if you hover your mouse over it, this string will be drawn
00047 };
00048 
00049 inline const ATexture Icon::image() const { return m_img; }
00050 inline void Icon::setImage(ATexture img) { m_img = img; }
00051 inline void Icon::setHelpString( string s ) { m_helpString = s; }
00052 inline void Icon::render() const { if(m_img)  overlay_image(m_img, m_center, m_size, BlendModes::NONE, 1.0f, 6); }
00053 
00054 #endif

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