00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00022 #pragma once 00023 #include "..\AEngine\AEngine.h" 00024 #include "Player.h" 00025 00027 namespace Helper { 00028 FLOAT abs(FLOAT num); 00029 string serialize(Vec3D vec); 00030 Vec3D unserializeVec3D(stringstream & sstr); 00031 // distance on the XY plane between two points 00032 FLOAT distXY(Vec3D &a, Vec3D &b); 00033 FLOAT radiansToDegrees(FLOAT); 00034 string toLower(string str); 00035 string eatEarlyWhiteSpace(string input); 00036 Vec3D playerNumberToPlayerColor(int num); 00037 Player* playerNumberToPlayerPointer(int num); 00038 int playerColorToPlayerNumber(Vec3D playerColor); 00039 string playerColorToPlayerName(Vec3D playerColor); 00040 void printPlayerNameToScreen(Vec3D playerColor, Vec2D location, FLOAT scale); 00041 int totalUnitsForPlayer(Vec3D playerColor); 00042 int totalCitiesForPlayer(Vec3D playerColor); 00043 int totalUnitsBeingBuiltForPlayer(Vec3D playerColor); 00044 int maintenanceMultiplier(Vec3D playerColor, int amount); 00045 }
1.3-rc2