Definition in file GameState.h.
#include "..\AEngine\AEngine.h"
#include "Globals.h"
#include "MilitaryUnit.h"
#include "City.h"
#include "Map.h"
#include "Player.h"
#include "BattleEntry.h"
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Compounds | |
| class | GameState |
Enumerations | |
| enum | ControlMode { NORMAL, GOD } |
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Definition at line 31 of file GameState.h. Referenced by GameState::controlMode(), BattleEntry::inputSelectGroups(), and Overhead::processOverheadInput().
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1.3-rc2