00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00021 #pragma once 00022 00023 #include "..\AEngine\AEngine.h" 00024 #include "Globals.h" // MessagesReceived 00025 #include "MilitaryUnit.h" 00026 #include "City.h" 00027 #include "Map.h" 00028 #include "Player.h" 00029 #include "BattleEntry.h" 00030 00031 enum ControlMode {NORMAL, GOD}; 00032 00033 class GameState 00034 { 00035 public: 00037 static vector<Player*>& players(); 00039 static vector<MilitaryUnit*>& units(); 00041 static vector<MilitaryUnit*>& selectedUnits(); 00043 static vector<City*>& cities(); 00045 static vector<DrawableObject*>& drawables(); 00047 static void addMilitaryUnit(MilitaryUnit* unit); 00049 static MilitaryUnit* getMilitaryUnit(uint uniqueID); 00051 static void addCity(City* city); 00053 static City* getCity(uint uniqueID); 00055 static Player* findPlayer(const Vec3D& teamColor); 00057 static vector<BattleEntry*>& battles(); 00059 static BattleEntry* activeBattle(); 00061 static void setActiveBattle(BattleEntry* battle); 00063 static BattleEntry* getBattle(uint uniqueID); 00065 static MessagesReceived& messagesReceived(void); 00067 static Vec3D& camTarget(); 00069 static void setWorldMap(const Map::WorldMap& map); 00070 static const Map::WorldMap& worldMap(); 00073 static Player* consolePlayer(); 00074 static void setConsolePlayer(Player* consolePlayer); 00077 static ControlMode controlMode(); 00078 static void setControlMode(ControlMode mode); 00079 00080 // for sending reinforcement to currently active battle 00081 static vector<int>& availableRFM(); // number of available battlalions that can assist the active battle 00082 // they are counted separately for each of the 5 types 00083 00084 private: 00085 GameState(); 00086 static BattleEntry* m_activeBattle; 00087 static Map::WorldMap m_worldMap; 00088 static Player* m_consolePlayer; 00089 static ControlMode m_controlMode; 00090 };
1.3-rc2