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BattleUnit.h

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00022 #ifndef INCLUDE_BATTLEUNIT
00023 #define INCLUDE_BATTLEUNIT
00024 
00025 #include "..\AEngine\AEngine.h"
00026 #include "Globals.h"
00027 
00028 using namespace Globals;
00029 
00030 const int MAX_RECV_HIT = 4;
00031 
00032 //------------------------------------------------------------------------------------
00034 class RecvHitEntry
00035 {
00036 public:
00037         RecvHitEntry() { timeRemaining=0; }
00038         RecvHitEntry( const Vec3D &fromPos, const int time ) { from=fromPos; timeRemaining=time; }
00039         Vec3D   from;
00040         int             timeRemaining;          // time remaining before the hit flare disappears
00041 };
00042 //------------------------------------------------------------------------------------
00044 class BattleUnit
00045 {
00046 public:
00047         Vec3D   m_pos, m_dir, m_target, m_turretDir;
00048         int             m_firingDelay;                                  // can only fire when reaches 0
00049         int             m_health;                                               // when 0, it's dead
00050         RecvHitEntry m_recvHits[MAX_RECV_HIT];                  // if we get hit, add entry to this
00051         int                      m_recvHitIndex;                                        // where to write to
00052 };
00053 //------------------------------------------------------------------------------------
00054 
00055 #endif

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