00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00022 #ifndef INCLUDE_BATTLEUNIT 00023 #define INCLUDE_BATTLEUNIT 00024 00025 #include "..\AEngine\AEngine.h" 00026 #include "Globals.h" 00027 00028 using namespace Globals; 00029 00030 const int MAX_RECV_HIT = 4; 00031 00032 //------------------------------------------------------------------------------------ 00034 class RecvHitEntry 00035 { 00036 public: 00037 RecvHitEntry() { timeRemaining=0; } 00038 RecvHitEntry( const Vec3D &fromPos, const int time ) { from=fromPos; timeRemaining=time; } 00039 Vec3D from; 00040 int timeRemaining; // time remaining before the hit flare disappears 00041 }; 00042 //------------------------------------------------------------------------------------ 00044 class BattleUnit 00045 { 00046 public: 00047 Vec3D m_pos, m_dir, m_target, m_turretDir; 00048 int m_firingDelay; // can only fire when reaches 0 00049 int m_health; // when 0, it's dead 00050 RecvHitEntry m_recvHits[MAX_RECV_HIT]; // if we get hit, add entry to this 00051 int m_recvHitIndex; // where to write to 00052 }; 00053 //------------------------------------------------------------------------------------ 00054 00055 #endif
1.3-rc2