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BattleUnitData.cpp

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00021 #include "BattleUnitData.h"
00022 
00023 const string BattleUnitData::TOK_BEGIN_DATA = "BEGIN BATTLE UNIT DATA";
00024 const string BattleUnitData::TOK_END_DATA = "END BATTLE UNIT DATA";
00025 
00026 void BattleUnitData::initData(istream& in) 
00027 {
00028   m_numCols.resize(UnitTypes::COUNT);
00029   m_numRows.resize(UnitTypes::COUNT);
00030   m_tightFormationSize.resize(UnitTypes::COUNT);
00031 
00032   m_turnRate.resize(UnitTypes::COUNT);
00033   m_fullSpeed.resize(UnitTypes::COUNT);
00034   m_halfSpeed.resize(UnitTypes::COUNT);
00035   m_BGTurnRate.resize(UnitTypes::COUNT);
00036   m_BGFullSpeed.resize(UnitTypes::COUNT);
00037   m_BGHalfSpeed.resize(UnitTypes::COUNT);
00038 
00039   m_firingDelay.resize(UnitTypes::COUNT);
00040   m_baseDamage.resize(UnitTypes::COUNT);
00041   m_firingRange.resize(UnitTypes::COUNT);
00042   m_firingArc.resize(UnitTypes::COUNT);
00043 
00044   m_armor.resize(UnitTypes::COUNT);
00045 
00046   // input data in the order its listed in the file "data.txt"
00047   in >> m_lightTankSize.x >> m_lightTankSize.y >> m_lightTankSize.z;
00048   in >> m_lightTankTurretSize.x >> m_lightTankTurretSize.y >> m_lightTankTurretSize.z;
00049   in >> m_heavyTankSize.x >> m_heavyTankSize.y >> m_heavyTankSize.z;
00050   in >> m_heavyTankTurretSize.x >> m_heavyTankTurretSize.y >> m_heavyTankTurretSize.z;
00051   in >> m_launcherSize.x >> m_launcherSize.y >> m_launcherSize.z;
00052   in >> m_artillerySize.x >> m_artillerySize.y >> m_artillerySize.z;
00053   in >> m_artilleryTurretSize.x >> m_artilleryTurretSize.y >> m_artilleryTurretSize.z;
00054   in >> m_jetSize.x >> m_jetSize.y >> m_jetSize.z;
00055 
00056   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00057     in >> m_numCols[i];
00058   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00059     in >> m_numRows[i];
00060   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00061     in >> m_tightFormationSize[i].x >> m_tightFormationSize[i].y >> m_tightFormationSize[i].z;
00062   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00063     in >> m_turnRate[i];
00064   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00065     in >> m_fullSpeed[i];
00066   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00067     in >> m_halfSpeed[i];
00068   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00069     in >> m_BGTurnRate[i];
00070   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00071     in >> m_BGFullSpeed[i];
00072   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00073     in >> m_BGHalfSpeed[i];
00074 
00075   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00076     in >> m_firingDelay[i];
00077   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00078     in >> m_baseDamage[i];
00079   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00080     in >> m_firingRange[i];
00081   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00082     in >> m_firingArc[i];
00083 
00084   for(size_t i=0; i < UnitTypes::COUNT; ++i)
00085     in >> m_armor[i];
00086 
00087   in >> m_lightTankHitFlareTime;
00088 
00089 }
00090 
00091 void BattleUnitData::shutdown() { this->releaseObj(); }

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