Definition in file BattleState.h.
#include "..\AEngine\AEngine.h"
#include "Globals.h"
#include "BattleGroup.h"
#include "BattleUnit.h"
#include "BattleBullet.h"
#include "BattleSprite.h"
#include "BattleJets.h"
#include "BattleDebris.h"
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Compounds | |
| class | BattleState |
| internal state data of a battle (states of all units, bullets, particles, etc) More... | |
Variables | |
| const int | MAX_BULLET = 1024 |
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Definition at line 36 of file BattleState.h. Referenced by BattleState::addBullet(). |
1.3-rc2