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BattleState.h

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00022 #ifndef INCLUDE_BATTLESTATE
00023 #define INCLUDE_BATTLESTATE
00024 
00025 #include "..\AEngine\AEngine.h"
00026 #include "Globals.h"
00027 #include "BattleGroup.h"
00028 #include "BattleUnit.h"
00029 #include "BattleBullet.h"
00030 #include "BattleSprite.h"
00031 #include "BattleJets.h"
00032 #include "BattleDebris.h"
00033 
00034 using namespace Globals;
00035 
00036 const int MAX_BULLET    =       1024;
00037 
00038 //------------------------------------------------------------------------------------
00040 class BattleState
00041 {
00042 public:
00043         BattleState()
00044         {
00045                 bulletCount = 0;
00046         }
00047 
00048         inline void addBullet( const BattleBullet b )
00049         {
00050                 if ( bulletCount < MAX_BULLET ) bullets[bulletCount++] = b;
00051         }
00052 
00053         vector<BattleGroup>             groups;
00054         vector<BattleJets>              jets;
00055         list<BattleSprite>              sprites;
00056         list<BattleDebris>              debris;
00057         BattleBullet                    bullets[MAX_BULLET];
00058         int                                             bulletCount;
00059         ATerrain                                terrain;
00060         Vec3D                                   teamAColor, teamBColor;
00061 
00062 
00063         // for synch checking purposed
00064         int                     synch_firstShotTick;
00065         int                     synch_firstKillTick;
00066 
00067         // conditional voice
00068         // record time (in game ticks) when we last play voice of each type
00069         int m_cvLastContact;
00070         int m_cvLastStress;
00071         int m_cvLastPanick;     
00072 
00073 };
00074 //------------------------------------------------------------------------------------
00075 
00076 #endif

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