00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00023 #ifndef INCLUDE_BATTLESPRITE 00024 #define INCLUDE_BATTLESPRITE 00025 00026 #include "..\AEngine\AEngine.h" 00027 00028 //------------------------------------------------------------------------------------ 00029 namespace BattleSpriteTypes 00030 { 00031 const int SMOKE_SMALL = 0; 00032 const int SMOKE_LARGE = 1; 00033 const int EXPLO_SMALL = 2; 00034 const int EXPLO_LARGE = 3; 00035 const int ARTIL_SHELL = 4; 00036 const int ROCKET_TRAIL = 5; 00037 }; 00038 //------------------------------------------------------------------------------------ 00039 class BattleSprite 00040 { 00041 public: 00042 BattleSprite() { type = -1; } 00043 BattleSprite(Vec3D pos, int time, int type ) 00044 { 00045 this->pos = pos; this->timeRemaining = time; this->type = type; 00046 } 00047 00048 Vec3D pos; 00049 int timeRemaining; 00050 int type; 00051 }; 00052 //------------------------------------------------------------------------------------ 00053 void updateParticleList( list<BattleSprite> &sprites ); 00054 void renderParticleList( list<BattleSprite> &sprites ); 00055 //------------------------------------------------------------------------------------ 00056 00057 #endif
1.3-rc2