00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00022 #include "BattleSprite.h" 00023 #include "Globals.h" 00024 00025 //------------------------------------------------------------------------------------ 00026 // bridgeFunc(x) = 0 if x =0 or x= max 00027 // = 1 if x = max/2 00028 // and a smooth curve interpolation in between 00029 FLOAT bridgeFunc( FLOAT x, FLOAT max ) 00030 { 00031 FLOAT delta = 1.0f - 2.0f*absf(max-x)/max; 00032 return sqrtf(delta); 00033 } 00034 //------------------------------------------------------------------------------------ 00035 void updateParticleList( list<BattleSprite> &sprites ) 00036 { 00037 list<BattleSprite>::iterator iter = sprites.begin(); 00038 while( iter!=sprites.end() ) // delete those whose time ran out 00039 { 00040 int timeLeft = iter->timeRemaining--; 00041 list<BattleSprite>::iterator toDel(iter); 00042 iter++; 00043 if( timeLeft <= 0 ) 00044 sprites.erase(toDel); 00045 } 00046 } 00047 //------------------------------------------------------------------------------------ 00048 void renderParticleList( list<BattleSprite> &sprites ) 00049 { 00050 list<BattleSprite>::iterator iter = sprites.begin(); 00051 ATexture textures[6] = { artWork->smokeTextureSmall, artWork->smokeTextureLarge, 00052 artWork->exploTextureSmall, artWork->exploTextureLarge, 00053 artWork->artilTextureShell, artWork->exploTextureSmall }; 00054 FLOAT maxTime[6] = { 65, 75, 20, 45, 15, 15 }; 00055 FLOAT baseSize[6] = { 6.0f, 8.0f, 5.0f, 8.0f, 6.0f, 2.6f }; 00056 int blendMode[6] = { BlendModes::MIX, BlendModes::MIX, BlendModes::ADD, 00057 BlendModes::ADD, BlendModes::ADD, BlendModes::ADD }; 00058 while( iter!=sprites.end() ) 00059 { 00060 int type = iter->type; 00061 FLOAT max = maxTime[type]; 00062 FLOAT v = bridgeFunc( (FLOAT)iter->timeRemaining, max ); 00063 Vec4D mult(1,1,1, v ); 00064 FLOAT size = v + (max-iter->timeRemaining)/max; 00065 sprite_add( textures[type], blendMode[type], iter->pos, mult, size*baseSize[type] ); 00066 iter++; 00067 } 00068 } 00069 //------------------------------------------------------------------------------------
1.3-rc2