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BattleBullet.h

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00022 #ifndef INCLUDE_BATTLEBULLET
00023 #define INCLUDE_BATTLEBULLET
00024 
00025 #include "..\AEngine\AEngine.h"
00026 #include "Globals.h"
00027 
00028 using namespace Globals;
00029 
00030 //------------------------------------------------------------------------------------
00031 namespace BulletTypes
00032 {
00033         const int SHELL         =       0;
00034         const int ROCKET        =       1;
00035         const int ICBM          =       2;
00036         const int ANTIAIR       =       3;
00037 };
00038 //------------------------------------------------------------------------------------
00039 //------------------------------------------------------------------------------------
00041 class BattleBullet
00042 {
00043 public:
00044         BattleBullet() { m_type=-1; }
00045         BattleBullet( int type, char team, int targetGroup, Vec3D pos, Vec3D target )
00046         {
00047                 m_type = type;
00048                 m_team = team;          m_targetGroup = targetGroup;
00049                 m_pos  = pos;           m_target = target;
00050                 m_time = 0;                     m_dir = target-pos;
00051                 m_totalDist = sqrtf(m_dir.x*m_dir.x + m_dir.y*m_dir.y);
00052                 FLOAT angle = clipAngle( 90-D3DXToDegree( atan2f(m_dir.x,m_dir.y)) );
00053                 m_dir = Vec3D( angle, 0.0f, 0.0f );
00054                 m_firingZ = m_pos.z;
00055         }
00056 
00057         int             m_type;
00058         char    m_team;
00059         int             m_targetGroup;
00060         Vec3D   m_pos, m_target, m_dir;
00061         int             m_time;                                 // time (in update count) since fired (-1 if invalid)
00062         FLOAT   m_totalDist;                    // total dist from initial m_pos to m_target
00063         FLOAT   m_firingZ;                              // the height where the bullet was fired
00064 };
00065 //------------------------------------------------------------------------------------
00066 
00067 #endif

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