Definition in file AVertexTypes.h.
#include "ExternalLibs.h"
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Compounds | |
| struct | ColoredTerrainVertex |
| ----------------------------------------------------------------------------------- More... | |
| struct | LerpParticleVertex |
| a particle (pt-sprite) specified by 2 positions, a distance from the first pos, color-alpha multiplier, and the particle size. The particle will appear on the line specified by the 2 pts, at the specified dist More... | |
| struct | MeshVertex |
| one vertex of a Mesh. More... | |
| struct | OverlayVertex |
| contains merely an index to one of the vertex shader constants, which contains all the real info of the vertex More... | |
| struct | SpriteVertex |
Variables | |
| DWORD | dwOverlayVertexDecl [] |
| DWORD | dwMeshVertexDecl [] |
| DWORD | dwColoredTerrainVertexDecl [] |
| DWORD | dwLerpParticleVertexDecl [] |
| DWORD | dwSpriteVertexDecl [] |
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Initial value:
{
D3DVSD_STREAM(0),
D3DVSD_REG( 0, D3DVSDT_FLOAT3),
D3DVSD_REG( 1, D3DVSDT_FLOAT3),
D3DVSD_REG( 2, D3DVSDT_FLOAT1),
}
Definition at line 74 of file AVertexTypes.h. |
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Initial value:
{
D3DVSD_STREAM(0),
D3DVSD_REG( 0, D3DVSDT_FLOAT3),
D3DVSD_REG( 1, D3DVSDT_FLOAT3),
D3DVSD_REG( 2, D3DVSDT_FLOAT4),
D3DVSD_REG( 3, D3DVSDT_FLOAT1),
D3DVSD_REG( 4, D3DVSDT_FLOAT1),
}
Definition at line 93 of file AVertexTypes.h. |
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Initial value:
{
D3DVSD_STREAM(0),
D3DVSD_REG( 0, D3DVSDT_FLOAT3),
D3DVSD_REG( 1, D3DVSDT_FLOAT2),
D3DVSD_REG( 2, D3DVSDT_FLOAT3),
D3DVSD_REG( 3, D3DVSDT_FLOAT1),
}
Definition at line 56 of file AVertexTypes.h. |
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Initial value:
{
D3DVSD_STREAM(0),
D3DVSD_REG( 0, D3DVSDT_FLOAT1),
}
Definition at line 38 of file AVertexTypes.h. |
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Initial value:
{
D3DVSD_STREAM(0),
D3DVSD_REG( 0, D3DVSDT_FLOAT3),
D3DVSD_REG( 1, D3DVSDT_FLOAT4),
D3DVSD_REG( 2, D3DVSDT_FLOAT1),
}
Definition at line 112 of file AVertexTypes.h. |
1.3-rc2