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AVertexTypes.h File Reference


Detailed Description

Vertex format & Vertex Shader Declaration.

Definition in file AVertexTypes.h.

#include "ExternalLibs.h"

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Compounds

struct  ColoredTerrainVertex
 ----------------------------------------------------------------------------------- More...

struct  LerpParticleVertex
 a particle (pt-sprite) specified by 2 positions, a distance from the first pos, color-alpha multiplier, and the particle size. The particle will appear on the line specified by the 2 pts, at the specified dist More...

struct  MeshVertex
 one vertex of a Mesh. More...

struct  OverlayVertex
 contains merely an index to one of the vertex shader constants, which contains all the real info of the vertex More...

struct  SpriteVertex

Variables

DWORD dwOverlayVertexDecl []
DWORD dwMeshVertexDecl []
DWORD dwColoredTerrainVertexDecl []
DWORD dwLerpParticleVertexDecl []
DWORD dwSpriteVertexDecl []


Variable Documentation

DWORD dwColoredTerrainVertexDecl[] [static]
 

Initial value:

{
    D3DVSD_STREAM(0),
    D3DVSD_REG( 0, D3DVSDT_FLOAT3),
        D3DVSD_REG( 1, D3DVSDT_FLOAT3),
        D3DVSD_REG( 2, D3DVSDT_FLOAT1), 

}

Definition at line 74 of file AVertexTypes.h.

DWORD dwLerpParticleVertexDecl[] [static]
 

Initial value:

{
    D3DVSD_STREAM(0),
    D3DVSD_REG( 0, D3DVSDT_FLOAT3),
        D3DVSD_REG( 1, D3DVSDT_FLOAT3),
        D3DVSD_REG( 2, D3DVSDT_FLOAT4),
        D3DVSD_REG( 3, D3DVSDT_FLOAT1),
        D3DVSD_REG( 4, D3DVSDT_FLOAT1),

}

Definition at line 93 of file AVertexTypes.h.

DWORD dwMeshVertexDecl[] [static]
 

Initial value:

{
    D3DVSD_STREAM(0),
    D3DVSD_REG( 0, D3DVSDT_FLOAT3),
        D3DVSD_REG( 1, D3DVSDT_FLOAT2),
        D3DVSD_REG( 2, D3DVSDT_FLOAT3), 
        D3DVSD_REG(     3, D3DVSDT_FLOAT1),

}

Definition at line 56 of file AVertexTypes.h.

DWORD dwOverlayVertexDecl[] [static]
 

Initial value:

{
    D3DVSD_STREAM(0),
    D3DVSD_REG( 0, D3DVSDT_FLOAT1),

}

Definition at line 38 of file AVertexTypes.h.

DWORD dwSpriteVertexDecl[] [static]
 

Initial value:

{
    D3DVSD_STREAM(0),
    D3DVSD_REG( 0, D3DVSDT_FLOAT3),     
        D3DVSD_REG( 1, D3DVSDT_FLOAT4), 
        D3DVSD_REG( 2, D3DVSDT_FLOAT1),

}

Definition at line 112 of file AVertexTypes.h.


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