00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 00010 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00011 00012 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00013 00014 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00015 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00016 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00017 */ 00018 00023 #ifndef INCLUDE_AVERTEXTYPES 00024 #define INCLUDE_AVERTEXTYPES 00025 00026 #include "ExternalLibs.h" 00027 00028 00029 //------------------------------------------------------------------------------------ 00030 //------------------------------------------------------------------------------------ 00033 struct OverlayVertex 00034 { 00035 FLOAT cIndex; 00036 }; 00037 //------------------------------------------------------------------------------------ 00038 static DWORD dwOverlayVertexDecl[] = 00039 { 00040 D3DVSD_STREAM(0), 00041 D3DVSD_REG( 0, D3DVSDT_FLOAT1), 00042 D3DVSD_END() 00043 }; 00044 //------------------------------------------------------------------------------------ 00045 //------------------------------------------------------------------------------------ 00047 struct MeshVertex 00048 { 00049 Vec3D pos; 00050 Vec2D uv; 00051 Vec3D normal; 00053 FLOAT cindex; 00054 }; 00055 //------------------------------------------------------------------------------------ 00056 static DWORD dwMeshVertexDecl[] = 00057 { 00058 D3DVSD_STREAM(0), 00059 D3DVSD_REG( 0, D3DVSDT_FLOAT3), 00060 D3DVSD_REG( 1, D3DVSDT_FLOAT2), 00061 D3DVSD_REG( 2, D3DVSDT_FLOAT3), 00062 D3DVSD_REG( 3, D3DVSDT_FLOAT1), 00063 D3DVSD_END() 00064 }; 00065 //------------------------------------------------------------------------------------ 00067 struct ColoredTerrainVertex 00068 { 00069 Vec3D pos; 00070 Vec3D normal; 00071 FLOAT blendFactor; 00072 }; 00073 //------------------------------------------------------------------------------------ 00074 static DWORD dwColoredTerrainVertexDecl[] = 00075 { 00076 D3DVSD_STREAM(0), 00077 D3DVSD_REG( 0, D3DVSDT_FLOAT3), 00078 D3DVSD_REG( 1, D3DVSDT_FLOAT3), 00079 D3DVSD_REG( 2, D3DVSDT_FLOAT1), 00080 D3DVSD_END() 00081 }; 00082 //------------------------------------------------------------------------------------ 00083 //------------------------------------------------------------------------------------ 00086 struct LerpParticleVertex 00087 { 00088 Vec3D pos1, pos2; 00089 Vec4D colorMultiplier; 00090 FLOAT dist, size; 00091 }; 00092 //------------------------------------------------------------------------------------ 00093 static DWORD dwLerpParticleVertexDecl[] = 00094 { 00095 D3DVSD_STREAM(0), 00096 D3DVSD_REG( 0, D3DVSDT_FLOAT3), 00097 D3DVSD_REG( 1, D3DVSDT_FLOAT3), 00098 D3DVSD_REG( 2, D3DVSDT_FLOAT4), 00099 D3DVSD_REG( 3, D3DVSDT_FLOAT1), 00100 D3DVSD_REG( 4, D3DVSDT_FLOAT1), 00101 D3DVSD_END() 00102 }; 00103 //------------------------------------------------------------------------------------ 00104 //------------------------------------------------------------------------------------ 00105 struct SpriteVertex 00106 { 00107 Vec3D pos; 00108 Vec4D colorMultiplier; 00109 FLOAT size; 00110 }; 00111 //------------------------------------------------------------------------------------ 00112 static DWORD dwSpriteVertexDecl[] = 00113 { 00114 D3DVSD_STREAM(0), 00115 D3DVSD_REG( 0, D3DVSDT_FLOAT3), 00116 D3DVSD_REG( 1, D3DVSDT_FLOAT4), 00117 D3DVSD_REG( 2, D3DVSDT_FLOAT1), 00118 D3DVSD_END() 00119 }; 00120 //------------------------------------------------------------------------------------ 00121 //------------------------------------------------------------------------------------ 00122 00123 #endif
1.3-rc2