Definition in file AUtil.h.
#include "AEngine.h"
#include "AState.h"
#include "ADevice.h"
#include "AConstants.h"
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Defines | |
| #define | absf(f) (f>=0? (f) : (-f)) |
Functions | |
| TCHAR * | util_stringToTChar (string s) |
| converts STL string to TCHAR*. NOTE*** that this function stores the TCHAR data in static variable. The return value must be used immediately and not stored for later consumption. Also, don't use this in a multi-threaded program. | |
| DWORD | util_loadVertexShader (string filename, DWORD *dwDecl) |
| DWORD | util_loadPixelShader (string filename) |
| CD3DFont * | util_loadFont (string fontName, string filename, int size) |
| FLOAT | clipAngle (FLOAT degree) |
| perform wrap-around to make sure 0 <= degree < 360 | |
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Definition at line 32 of file AUtil.h. Referenced by BattleGroup::acquireGroupTargets(), bridgeFunc(), camera_addVibration(), MilitaryUnit::move(), BattleGroup::moveBattleGroup(), and BattleGroup::moveUnits(). |
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perform wrap-around to make sure 0 <= degree < 360
Definition at line 148 of file AUtil.cpp. Referenced by BattleGroup::acquireGroupTargets(), BattleBullet::BattleBullet(), BattleJets::flyTo(), MilitaryUnit::move(), BattleGroup::moveBattleGroup(), BattleGroup::moveUnits(), BattleJets::orderToBomb(), and BattleJets::orderToGuard().
00149 {
00150 if( degree < 0.0f ) return degree + 360.0f;
00151 if( degree >= 360.0f ) return degree - 360.0f;
00152 return degree;
00153 }
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Definition at line 134 of file AUtil.cpp. References util_stringToTChar(). Referenced by load_font(), and overlay_init().
00135 {
00136 if(filename!="")
00137 if( 0==AddFontResource( filename.c_str() ) )
00138 throw Error("Can't load Font File : " + filename );
00139
00140 CD3DFont *font = new CD3DFont( util_stringToTChar(fontName), size );
00141
00142 if( font==NULL ) throw Error("Can't Create Font : " + fontName );
00143 font->InitDeviceObjects(AS.pDevice);
00144 font->RestoreDeviceObjects();
00145 return font;
00146 }
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Definition at line 84 of file AUtil.cpp. References DWORD, and util_stringToTChar(). Referenced by flare_init(), mesh_init(), overlay_init(), sprite_init(), and terrain_create().
00085 {
00086 TCHAR *strPSPath = util_stringToTChar(filename);
00087 DWORD resultShader;
00088
00089 char szBuffer[128]; // debug output
00090 DWORD* pdwPS; // pointer to address space of the calling process
00091 HANDLE hFile, hMap; // handle file and handle mapped file
00092 TCHAR tchTempVSPath[512]; // temporary file path
00093 HRESULT hr; // error
00094
00095 if( FAILED( hr = DXUtil_FindMediaFile( tchTempVSPath, strPSPath ) ) )
00096 throw Error("Media file not found : " + filename);
00097
00098 hFile = CreateFile(tchTempVSPath, GENERIC_READ,0,0,OPEN_EXISTING,
00099 FILE_ATTRIBUTE_NORMAL,0);
00100
00101 if(hFile != INVALID_HANDLE_VALUE)
00102 {
00103 if(GetFileSize(hFile,0) > 0)
00104 hMap = CreateFileMapping(hFile,0,PAGE_READONLY,0,0,0);
00105 else
00106 {
00107 CloseHandle(hFile);
00108 throw Error("Error file size is <= 0");
00109 }
00110 }
00111 else
00112 throw Error("Unable to create file.");
00113
00114 // maps a view of a file into the address space of the calling process
00115 pdwPS = (DWORD *)MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
00116
00117 // Create the pixel shader
00118 hr = AS.pDevice->CreatePixelShader(pdwPS, &resultShader);
00119 if ( FAILED(hr) )
00120 {
00121 OutputDebugString( "Failed to create Pixel Shader, errors:\n" );
00122 D3DXGetErrorStringA(hr,szBuffer,sizeof(szBuffer));
00123 OutputDebugString( szBuffer );
00124 OutputDebugString( "\n" );
00125 throw Error("Error creating pixel shader : " + filename );
00126 }
00127
00128 UnmapViewOfFile(pdwPS);
00129 CloseHandle(hMap);
00130 CloseHandle(hFile);
00131 return resultShader;
00132 }
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Definition at line 34 of file AUtil.cpp. References DWORD, and util_stringToTChar(). Referenced by flare_init(), mesh_init(), overlay_init(), sprite_init(), and terrain_create().
00035 {
00036 TCHAR *strVSPath = util_stringToTChar(filename);
00037 DWORD resultShader;
00038
00039 char szBuffer[128]; // debug output
00040 DWORD* pdwVS; // pointer to address space of the calling process
00041 HANDLE hFile, hMap; // handle file and handle mapped file
00042 TCHAR tchTempVSPath[512]; // temporary file path
00043 HRESULT hr; // error
00044
00045 if( FAILED( hr = DXUtil_FindMediaFile( tchTempVSPath, strVSPath ) ) )
00046 throw Error("Media file not found : "+filename);
00047
00048 hFile = CreateFile(tchTempVSPath, GENERIC_READ,0,0,OPEN_EXISTING,
00049 FILE_ATTRIBUTE_NORMAL,0);
00050
00051 if(hFile != INVALID_HANDLE_VALUE)
00052 {
00053 if(GetFileSize(hFile,0) > 0)
00054 hMap = CreateFileMapping(hFile,0,PAGE_READONLY,0,0,0);
00055 else
00056 {
00057 CloseHandle(hFile);
00058 throw Error("Error file size is <= 0");
00059 }
00060 }
00061 else
00062 throw Error("Unable to create file.");
00063
00064 // maps a view of a file into the address space of the calling process
00065 pdwVS = (DWORD *)MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
00066
00067 // Create the pixel shader
00068 hr = AS.pDevice->CreateVertexShader( dwDecl, pdwVS, &resultShader, 0 );
00069 if ( FAILED(hr) )
00070 {
00071 OutputDebugString( "Failed to create Vertex Shader, errors:\n" );
00072 D3DXGetErrorStringA(hr,szBuffer,sizeof(szBuffer));
00073 OutputDebugString( szBuffer );
00074 OutputDebugString( "\n" );
00075 throw Error("Error creating Vertex shader : "+filename);
00076 }
00077
00078 UnmapViewOfFile(pdwVS);
00079 CloseHandle(hMap);
00080 CloseHandle(hFile);
00081 return resultShader;
00082 }
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converts STL string to TCHAR*. NOTE*** that this function stores the TCHAR data in static variable. The return value must be used immediately and not stored for later consumption. Also, don't use this in a multi-threaded program.
Definition at line 27 of file AUtil.cpp. Referenced by overlay_render(), util_loadFont(), util_loadPixelShader(), and util_loadVertexShader().
00028 {
00029 static TCHAR t[512];
00030 lstrcpy( t, s.c_str() );
00031 return t;
00032 }
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1.3-rc2