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AState.h File Reference


Detailed Description

The AState struct.

Definition in file AState.h.

#include "ExternalLibs.h"
#include "ATypes.h"
#include "AVertexTypes.h"

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Compounds

struct  AState
 Internal state information that the AEngine keeps. More...


Variables

const int MAX_CONSOLE_LINES = 30
const int MAX_KEY = 300
const int MAX_STATE_TYPE = 256
const int MAX_STREAM = 32
const int MAX_TEXTURE = 4
const int MAX_LOCAL_RANDON_NUM = 512
const int MAX_LOCAL_RANDON_FLOAT = 1024
AState AS


Variable Documentation

AState AS
 

Definition at line 178 of file AState.h.

const int MAX_CONSOLE_LINES = 30
 

Definition at line 30 of file AState.h.

Referenced by drawConsole(), and sys_flushConsole().

const int MAX_KEY = 300
 

Definition at line 31 of file AState.h.

Referenced by input_resetVKeyMapping(), and updateInput().

const int MAX_LOCAL_RANDON_FLOAT = 1024
 

Definition at line 37 of file AState.h.

Referenced by sys_go(), sys_localRandFloat(), and sys_setRandSeed().

const int MAX_LOCAL_RANDON_NUM = 512
 

Definition at line 36 of file AState.h.

Referenced by sys_go(), sys_localRandInt(), and sys_setRandSeed().

const int MAX_STATE_TYPE = 256
 

Definition at line 33 of file AState.h.

Referenced by device_flushSettings().

const int MAX_STREAM = 32
 

Definition at line 34 of file AState.h.

Referenced by device_flushSettings().

const int MAX_TEXTURE = 4
 

Definition at line 35 of file AState.h.

Referenced by device_flushSettings().


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