Definition in file AState.h.
#include "ExternalLibs.h"
#include "ATypes.h"
#include "AVertexTypes.h"
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Compounds | |
| struct | AState |
| Internal state information that the AEngine keeps. More... | |
Variables | |
| const int | MAX_CONSOLE_LINES = 30 |
| const int | MAX_KEY = 300 |
| const int | MAX_STATE_TYPE = 256 |
| const int | MAX_STREAM = 32 |
| const int | MAX_TEXTURE = 4 |
| const int | MAX_LOCAL_RANDON_NUM = 512 |
| const int | MAX_LOCAL_RANDON_FLOAT = 1024 |
| AState | AS |
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Definition at line 30 of file AState.h. Referenced by drawConsole(), and sys_flushConsole(). |
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Definition at line 31 of file AState.h. Referenced by input_resetVKeyMapping(), and updateInput(). |
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Definition at line 37 of file AState.h. Referenced by sys_go(), sys_localRandFloat(), and sys_setRandSeed(). |
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Definition at line 36 of file AState.h. Referenced by sys_go(), sys_localRandInt(), and sys_setRandSeed(). |
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Definition at line 33 of file AState.h. Referenced by device_flushSettings(). |
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Definition at line 34 of file AState.h. Referenced by device_flushSettings(). |
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Definition at line 35 of file AState.h. Referenced by device_flushSettings(). |
1.3-rc2