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ASharedFunc.h

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00022 #ifndef INCLUDE_ASHAREDFUNC
00023 #define INCLUDE_ASHAREDFUNC
00024 
00025 #include "AEngine.h"
00026 
00027 //------------------------------------------------------------------------------------
00028 void input_init();
00029 
00030 void overlay_init();
00032 void overlay_flush();           
00033 void overlay_render();
00034 
00035 void mesh_init();
00037 void mesh_flush();                      
00038 void mesh_processRenderRequests();
00039 
00040 void profiler_reset();
00041 void profiler_render();
00042 
00043 void flare_init();
00044 void flare_process();
00045 
00046 void sprite_init();
00047 void sprite_process();
00048 void sprite_flush();
00049 
00050 //------------------------------------------------------------------------------------
00051 ATerrain terrain_create( string filename, FLOAT sizeX, FLOAT sizeY, FLOAT sizeZ, FLOAT offsetZ );
00052 void terrain_flush();
00053 void terrain_processRenderRequest();
00054 
00055 //------------------------------------------------------------------------------------
00056 
00057 #endif

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