Definition in file AInput.cpp.
#include "AEngine.h"
#include "AState.h"
Include dependency graph for AInput.cpp:

Go to the source code of this file.
Functions | |
| void | input_init () |
| bool | input_isKeyDown (int key) |
| The input system latches the status of all keys at some frequency. Checks whether a specific key is down, pressed or released 'down' means the key was held down at the time we last latch 'pressed' means the key was previously 'up', but just became 'down' 'released' means the key was previously 'down' but just became 'up'. | |
| bool | input_isKeyPressed (int key) |
| bool | input_isKeyReleased (int key) |
| void | input_resetVKeyMapping () |
| this resets all mapping to default values. i.e. the virtual key 'A' is the same as the absolute key 'A' | |
| void | input_mapVKey (int key, int VKey) |
| bool | input_isVKeyDown (int VKey) |
| bool | input_isVKeyPressed (int VKey) |
| bool | input_isVKeyReleased (int VKey) |
| bool | input_isMouseLBDown () |
| check whether the left/middle/right mouse button is down, clicked or double clicked | |
| bool | input_isMouseMBDown () |
| bool | input_isMouseRBDown () |
| bool | input_isMouseLBClicked () |
| bool | input_isMouseMBClicked () |
| bool | input_isMouseRBClicked () |
| bool | input_isMouseLBDblClicked () |
| bool | input_isMouseMBDblClicked () |
| bool | input_isMouseRBDblClicked () |
| float | input_getMouseX () |
| float | input_getMouseY () |
| float | input_getMouseWheel () |
| float | input_mouseIdleTime () |
Variables | |
| const FLOAT | mouseSpeed = 2.5f |
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Definition at line 151 of file AInput.cpp. Referenced by BattleEntry::input(), and Overhead::processOverheadInput().
00152 {
00153 return AS.input_mouseWheel;
00154 }
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Definition at line 135 of file AInput.cpp. References mouseSpeed. Referenced by Icon::drawHelpString(), BattleEntry::input(), BattleEntry::inputIssueGroupCommand(), BattleEntry::inputIssueJetsCommand(), BattleEntry::inputSelectGroups(), BattleEntry::inputSelectJets(), HUD::isButtonCallRFMUnitTypeClicked(), HUD::isButtonStopClicked(), Overhead::overhead_render(), Overhead::overhead_update(), Overhead::overheadRender(), HUD::processOverheadInput(), Overhead::processOverheadInput(), HUD::render(), BattleEntry::renderInterface(), renderMainMenu(), BattleEntry::renderMiniMap(), renderMultiplayMenu(), updateInput(), updateMainMenu(), and updateMultiplayMenu().
00136 {
00137 FLOAT x = AS.ndxInput.MouseXPos *mouseSpeed / AS.windowWidth;
00138 //x = 0.5f + (x-0.5f)*2.0f;
00139 if( x<0 ) x=0; else if (x>1) x=1;
00140 return x;
00141 }
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Definition at line 143 of file AInput.cpp. References mouseSpeed. Referenced by Icon::drawHelpString(), BattleEntry::input(), BattleEntry::inputIssueGroupCommand(), BattleEntry::inputIssueJetsCommand(), BattleEntry::inputSelectGroups(), BattleEntry::inputSelectJets(), HUD::isButtonCallRFMUnitTypeClicked(), HUD::isButtonStopClicked(), Overhead::overhead_render(), Overhead::overhead_update(), Overhead::overheadRender(), HUD::processOverheadInput(), Overhead::processOverheadInput(), HUD::render(), BattleEntry::renderInterface(), renderMainMenu(), BattleEntry::renderMiniMap(), renderMultiplayMenu(), updateInput(), updateMainMenu(), and updateMultiplayMenu().
00144 {
00145 FLOAT y = AS.ndxInput.MouseYPos *mouseSpeed / AS.windowHeight;
00146 //y = 0.5f + (y-0.5f)*2.0f;
00147 if( y<0 ) y=0; else if (y>1) y=1;
00148 return y;
00149 }
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Definition at line 29 of file AInput.cpp. References DWORD, input_resetVKeyMapping(), and mouseSpeed. Referenced by sys_go().
00030 {
00031 DWORD rc = AS.ndxInput.Create( AS.hInst, AS.hWnd );
00032 if(rc!=NDXERR_OK) throw Error("Please do not switch application while game is loading. Try again");
00033 ZeroMemory( AS.keyDownLastCycle, sizeof(AS.keyDownLastCycle) );
00034 ZeroMemory( AS.keyDownThisCycle, sizeof(AS.keyDownThisCycle) );
00035 input_resetVKeyMapping();
00036
00037 AS.ndxInput.MouseLimit.left = 0;
00038 AS.ndxInput.MouseLimit.right = (int)(AS.windowWidth /mouseSpeed);
00039 AS.ndxInput.MouseLimit.top = 0;
00040 AS.ndxInput.MouseLimit.bottom = (int)(AS.windowHeight/mouseSpeed);
00041
00042 AS.input_mouseWheel = 0.5f;
00043 }
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The input system latches the status of all keys at some frequency. Checks whether a specific key is down, pressed or released 'down' means the key was held down at the time we last latch 'pressed' means the key was previously 'up', but just became 'down' 'released' means the key was previously 'down' but just became 'up'.
Definition at line 45 of file AInput.cpp. Referenced by checkSysKeys(), Overhead::doVictoryTest(), Typer::input(), BattleEntry::input(), input_isVKeyDown(), BattleEntry::inputCtrlGroup(), BattleEntry::inputIssueGroupCommand(), HUD::processMiniMapInput(), Overhead::processOverheadInput(), and HUD::processOverheadInput().
00046 {
00047 return AS.keyDownThisCycle[key];
00048 }
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Definition at line 50 of file AInput.cpp. Referenced by checkSysKeys(), Typer::input(), BattleEntry::input(), input_isVKeyPressed(), BattleEntry::inputCtrlGroup(), BattleEntry::inputIssueGroupCommand(), BattleEntry::inputIssueJetsCommand(), BattleEntry::inputSelectByHotKey(), Overhead::overhead_update(), Overhead::processOverheadInput(), HUD::processOverheadInput(), updateCredit(), updateMultiplayMenu(), and updateSponsor().
00051 {
00052 return !AS.keyDownLastCycle[key] && AS.keyDownThisCycle[key];
00053 }
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Definition at line 55 of file AInput.cpp. Referenced by input_isVKeyReleased().
00056 {
00057 return AS.keyDownLastCycle[key] && !AS.keyDownThisCycle[key];
00058 }
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Definition at line 105 of file AInput.cpp. Referenced by BattleEntry::input(), BattleEntry::inputSelectGroups(), BattleEntry::inputSelectJets(), HUD::isButtonCallRFMUnitTypeClicked(), HUD::isButtonStopClicked(), Overhead::overhead_update(), HUD::processMiniMapInput(), HUD::processOverheadInput(), Overhead::processOverheadInput(), updateMainMenu(), and updateMultiplayMenu().
00106 {
00107 return AS.ndxInput.MouseLBClick;
00108 }
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Definition at line 120 of file AInput.cpp. Referenced by Overhead::processOverheadInput().
00121 {
00122 return AS.ndxInput.MouseLBDblClick;
00123 }
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check whether the left/middle/right mouse button is down, clicked or double clicked
Definition at line 90 of file AInput.cpp. Referenced by Overhead::processOverheadInput().
00091 {
00092 return AS.ndxInput.MouseLB;
00093 }
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Definition at line 110 of file AInput.cpp.
00111 {
00112 return AS.ndxInput.MouseMBClick;
00113 }
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Definition at line 125 of file AInput.cpp.
00126 {
00127 return AS.ndxInput.MouseMBDblClick;
00128 }
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Definition at line 95 of file AInput.cpp.
00096 {
00097 return AS.ndxInput.MouseMB;
00098 }
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Definition at line 115 of file AInput.cpp. Referenced by BattleEntry::inputIssueGroupCommand(), BattleEntry::inputIssueJetsCommand(), HUD::processMiniMapInput(), and Overhead::processOverheadInput().
00116 {
00117 return AS.ndxInput.MouseRBClick;
00118 }
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Definition at line 130 of file AInput.cpp.
00131 {
00132 return AS.ndxInput.MouseRBDblClick;
00133 }
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Definition at line 100 of file AInput.cpp.
00101 {
00102 return AS.ndxInput.MouseRB;
00103 }
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Definition at line 73 of file AInput.cpp. References input_isKeyDown().
00074 {
00075 return input_isKeyDown( AS.VKmapping[VKey] );
00076 }
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Definition at line 78 of file AInput.cpp. References input_isKeyPressed().
00079 {
00080 return input_isKeyPressed( AS.VKmapping[VKey] );
00081 }
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Definition at line 83 of file AInput.cpp. References input_isKeyReleased().
00084 {
00085 return input_isKeyReleased( AS.VKmapping[VKey] );
00086 }
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Definition at line 66 of file AInput.cpp.
00067 {
00068 assert( key>=0 && key<MAX_KEY );
00069 assert( VKey>=0 && VKey<MAX_KEY );
00070 AS.VKmapping[VKey] = key;
00071 }
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Definition at line 156 of file AInput.cpp.
00157 {
00158 return AS.input_mouseIdleTickCount / 62.5f;
00159 }
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this resets all mapping to default values. i.e. the virtual key 'A' is the same as the absolute key 'A'
Definition at line 60 of file AInput.cpp. References MAX_KEY. Referenced by input_init().
00061 {
00062 for( int i=0; i<MAX_KEY; i++ )
00063 AS.VKmapping[i] = i;
00064 }
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Definition at line 26 of file AInput.cpp. Referenced by input_getMouseX(), input_getMouseY(), and input_init(). |
1.3-rc2