00001 /* 00002 CS Senior Project 2003 00003 Team : Leftfield 00004 Project : ModernWarfare 00005 Members : 00006 - Russ Christensen <rchriste@cs.utah.edu> 00007 - Todd Smith <tcsmith@cs.utah.edu> 00008 - Usit Duongsaa <duongsaa@cs.utah.edu> 00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved. 00010 00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 00012 00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00016 */ 00017 00018 00023 #include "AEngine.h" 00024 #include "AState.h" 00025 00026 const FLOAT mouseSpeed = 2.5f; 00027 00028 //------------------------------------------------------------------------------------ 00029 void input_init() 00030 { 00031 DWORD rc = AS.ndxInput.Create( AS.hInst, AS.hWnd ); 00032 if(rc!=NDXERR_OK) throw Error("Please do not switch application while game is loading. Try again"); 00033 ZeroMemory( AS.keyDownLastCycle, sizeof(AS.keyDownLastCycle) ); 00034 ZeroMemory( AS.keyDownThisCycle, sizeof(AS.keyDownThisCycle) ); 00035 input_resetVKeyMapping(); 00036 00037 AS.ndxInput.MouseLimit.left = 0; 00038 AS.ndxInput.MouseLimit.right = (int)(AS.windowWidth /mouseSpeed); 00039 AS.ndxInput.MouseLimit.top = 0; 00040 AS.ndxInput.MouseLimit.bottom = (int)(AS.windowHeight/mouseSpeed); 00041 00042 AS.input_mouseWheel = 0.5f; 00043 } 00044 //------------------------------------------------------------------------------------ 00045 bool input_isKeyDown ( int key ) 00046 { 00047 return AS.keyDownThisCycle[key]; 00048 } 00049 //------------------------------------------------------------------------------------ 00050 bool input_isKeyPressed ( int key ) 00051 { 00052 return !AS.keyDownLastCycle[key] && AS.keyDownThisCycle[key]; 00053 } 00054 //------------------------------------------------------------------------------------ 00055 bool input_isKeyReleased( int key ) 00056 { 00057 return AS.keyDownLastCycle[key] && !AS.keyDownThisCycle[key]; 00058 } 00059 //------------------------------------------------------------------------------------ 00060 void input_resetVKeyMapping() 00061 { 00062 for( int i=0; i<MAX_KEY; i++ ) 00063 AS.VKmapping[i] = i; 00064 } 00065 //------------------------------------------------------------------------------------ 00066 void input_mapVKey( int key, int VKey ) 00067 { 00068 assert( key>=0 && key<MAX_KEY ); 00069 assert( VKey>=0 && VKey<MAX_KEY ); 00070 AS.VKmapping[VKey] = key; 00071 } 00072 //------------------------------------------------------------------------------------ 00073 bool input_isVKeyDown ( int VKey ) 00074 { 00075 return input_isKeyDown( AS.VKmapping[VKey] ); 00076 } 00077 //------------------------------------------------------------------------------------ 00078 bool input_isVKeyPressed ( int VKey ) 00079 { 00080 return input_isKeyPressed( AS.VKmapping[VKey] ); 00081 } 00082 //------------------------------------------------------------------------------------ 00083 bool input_isVKeyReleased( int VKey ) 00084 { 00085 return input_isKeyReleased( AS.VKmapping[VKey] ); 00086 } 00087 //------------------------------------------------------------------------------------ 00088 // Mouse Stuffs 00089 //------------------------------------------------------------------------------------ 00090 bool input_isMouseLBDown() 00091 { 00092 return AS.ndxInput.MouseLB; 00093 } 00094 //------------------------------------------------------------------------------------ 00095 bool input_isMouseMBDown() 00096 { 00097 return AS.ndxInput.MouseMB; 00098 } 00099 //------------------------------------------------------------------------------------ 00100 bool input_isMouseRBDown() 00101 { 00102 return AS.ndxInput.MouseRB; 00103 } 00104 //------------------------------------------------------------------------------------ 00105 bool input_isMouseLBClicked() 00106 { 00107 return AS.ndxInput.MouseLBClick; 00108 } 00109 //------------------------------------------------------------------------------------ 00110 bool input_isMouseMBClicked() 00111 { 00112 return AS.ndxInput.MouseMBClick; 00113 } 00114 //------------------------------------------------------------------------------------ 00115 bool input_isMouseRBClicked() 00116 { 00117 return AS.ndxInput.MouseRBClick; 00118 } 00119 //------------------------------------------------------------------------------------ 00120 bool input_isMouseLBDblClicked() 00121 { 00122 return AS.ndxInput.MouseLBDblClick; 00123 } 00124 //------------------------------------------------------------------------------------ 00125 bool input_isMouseMBDblClicked() 00126 { 00127 return AS.ndxInput.MouseMBDblClick; 00128 } 00129 //------------------------------------------------------------------------------------ 00130 bool input_isMouseRBDblClicked() 00131 { 00132 return AS.ndxInput.MouseRBDblClick; 00133 } 00134 //------------------------------------------------------------------------------------ 00135 float input_getMouseX() 00136 { 00137 FLOAT x = AS.ndxInput.MouseXPos *mouseSpeed / AS.windowWidth; 00138 //x = 0.5f + (x-0.5f)*2.0f; 00139 if( x<0 ) x=0; else if (x>1) x=1; 00140 return x; 00141 } 00142 //------------------------------------------------------------------------------------ 00143 float input_getMouseY() 00144 { 00145 FLOAT y = AS.ndxInput.MouseYPos *mouseSpeed / AS.windowHeight; 00146 //y = 0.5f + (y-0.5f)*2.0f; 00147 if( y<0 ) y=0; else if (y>1) y=1; 00148 return y; 00149 } 00150 //------------------------------------------------------------------------------------ 00151 float input_getMouseWheel() 00152 { 00153 return AS.input_mouseWheel; 00154 } 00155 //------------------------------------------------------------------------------------ 00156 float input_mouseIdleTime() 00157 { 00158 return AS.input_mouseIdleTickCount / 62.5f; 00159 } 00160 //------------------------------------------------------------------------------------ 00161
1.3-rc2