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AI.h

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00001 /*
00002 CS Senior Project 2003
00003 Team : Leftfield
00004 Project : ModernWarfare
00005 Members :
00006 - Russ Christensen              <rchriste@cs.utah.edu>
00007 - Todd Smith                    <tcsmith@cs.utah.edu>
00008 - Usit Duongsaa                 <duongsaa@cs.utah.edu>
00009 Copyright 2003 Russ Christensen, Usit Duongsaa, and Todd Smith. All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
00012 
00013 Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 
00014 Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 
00015 THIS SOFTWARE IS PROVIDED BY RUSS CHRISTENSEN, USIT DUONGSAA, AND TODD SMITH ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RUSS, USIT, TODD OR OTHER CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00016 */
00017 
00022 #pragma once
00023 
00024 #include "../AEngine/AEngine.h"
00025 #include "Globals.h"
00026 #include "HelperFunctions.h"
00027 #include "MilitaryUnit.h"
00028 #include "Map.h"
00029 
00030 namespace AI
00031 {
00032   const float threatMapScale = 1.0f/3.0f;
00035   const float unitThreatIncr = 1.0f/7.0f;
00036 
00037   typedef vector<vector<FLOAT> > ThreatMap;
00038 
00040   class Player
00041   {
00042   public:
00043     
00049     Player(const Vec3D teamColor, 
00050            vector<MilitaryUnit*> &units, 
00051            vector<City *> &cities,
00052            Map::WorldMap worldMap);
00053 
00055     void update();
00056 
00058     Vec3D color() const;
00059 
00063     const ThreatMap &threatMap();
00064 
00065   private:
00066     Vec3D m_teamColor;
00067     vector<MilitaryUnit*> &m_units;
00068     vector<City*> &m_cities;
00069     ThreatMap m_threatMap;
00070     Map::WorldMap m_worldMap;
00071 
00072     void clearThreatMap();
00073     void buildThreatMap();
00074     void sendUnitsToCity(vector<MilitaryUnit*> &units, const City *city);
00075 
00077     class IsNeutralCity
00078     {
00079     public:
00080       BOOL operator()(City *c) const { return (c->color() == Globals::NO_OWNER); }
00081     };
00082 
00084     class CityLessThreatened
00085     {
00086     public:
00087       CityLessThreatened(ThreatMap &tm, Map::WorldMap& wm);
00088       BOOL operator()(City *c1, City *c2) const;
00089 
00090       ThreatMap& m_threatMap;
00091       Map::WorldMap& m_worldMap;
00092     };
00093   };
00094 
00095 } // end namespace AI

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