Definition in file ADevice.h.
#include "AState.h"
Include dependency graph for ADevice.h:

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Go to the source code of this file.
Functions | |
| void | device_flushSettings () |
| void | device_setTextureStageState (DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) |
| void | device_setRenderState (D3DRENDERSTATETYPE state, DWORD value) |
| void | device_setVertexShader (DWORD vsh) |
| void | device_setPixelShader (DWORD psh) |
| void | device_setRenderStateBlendMode (int blendMode) |
| void | device_setStreamSource (int streamNum, IDirect3DVertexBuffer8 *pStreamData, UINT Stride) |
| void | device_setIndexSource (LPDIRECT3DINDEXBUFFER8 pIB) |
| void | device_setTexture (int stageNo, IDirect3DBaseTexture8 *pTexture) |
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Definition at line 31 of file ADevice.h. References MAX_STATE_TYPE, MAX_STREAM, and MAX_TEXTURE. Referenced by beginRendering(), and overlay_render().
00032 {
00033 AS.device_vsh = static_cast<DWORD>(-1); //So we can get an all 1's bit pattern
00034 AS.device_psh = static_cast<DWORD>(-1); //So we can get an all 1'1 bit pattern
00035 AS.device_ib = NULL;
00036 for( int i=0; i<MAX_STREAM; i++ ) AS.device_vb[i] = NULL;
00037 for( int i=0; i<MAX_STATE_TYPE; i++ ) AS.device_renderStates[i] = static_cast<UINT>(-1);
00038 for( int i=0; i<MAX_TEXTURE; i++ ) AS.device_texture[i] = NULL;
00039 }
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Definition at line 124 of file ADevice.h. Referenced by mesh_processRenderRequests(), and terrain_processRenderRequest().
00125 {
00126 if( AS.device_ib != pIB )
00127 {
00128 AS.device_ib = pIB;
00129 AS.pDevice->SetIndices( pIB, 0 );
00130 }
00131 }
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Definition at line 66 of file ADevice.h. Referenced by flare_process(), mesh_processRenderRequests(), overlay_render(), sprite_process(), and terrain_processRenderRequest().
00067 {
00068 if( AS.device_psh != psh )
00069 {
00070 AS.device_psh = psh;
00071 AS.pDevice->SetPixelShader(psh);
00072 }
00073 }
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Definition at line 47 of file ADevice.h. Referenced by device_setRenderStateBlendMode(), flare_process(), mesh_processRenderRequests(), sprite_process(), terrain_processRenderRequest(), and useOverlayShaders().
00048 {
00049 assert( state>=0 && state<MAX_STATE_TYPE );
00050 if( AS.device_renderStates[state] != value )
00051 {
00052 AS.device_renderStates[state] = value;
00053 AS.pDevice->SetRenderState( state, value );
00054 }
00055 }
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Definition at line 75 of file ADevice.h. References device_setRenderState(). Referenced by flare_process(), mesh_processRenderRequests(), overlay_render(), sprite_process(), and terrain_processRenderRequest().
00076 {
00077 switch(blendMode)
00078 {
00079
00080 case BlendModes::NONE:
00081 device_setRenderState( D3DRS_ALPHABLENDENABLE, false );
00082 device_setRenderState( D3DRS_ALPHATESTENABLE, FALSE );
00083 device_setRenderState( D3DRS_ALPHAFUNC, D3DCMP_ALWAYS );
00084 break;
00085
00086 case BlendModes::KEY:
00087 device_setRenderState( D3DRS_ALPHATESTENABLE, TRUE );
00088 device_setRenderState( D3DRS_ALPHABLENDENABLE, false );
00089 device_setRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATER );
00090 device_setRenderState( D3DRS_ALPHAREF, 0x0 );
00091 break;
00092
00093 case BlendModes::ADD:
00094 device_setRenderState( D3DRS_ALPHABLENDENABLE, true );
00095 device_setRenderState( D3DRS_ALPHATESTENABLE, FALSE );
00096 device_setRenderState( D3DRS_ALPHAFUNC, D3DCMP_ALWAYS );
00097 device_setRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
00098 device_setRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
00099 break;
00100
00101 case BlendModes::MIX:
00102 device_setRenderState( D3DRS_ALPHABLENDENABLE, true );
00103 device_setRenderState( D3DRS_ALPHATESTENABLE, FALSE );
00104 device_setRenderState( D3DRS_ALPHAFUNC, D3DCMP_ALWAYS );
00105 device_setRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
00106 device_setRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
00107 break;
00108
00109 default:
00110 assert( false && "Invalid blendMode" );
00111 };
00112 }
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Definition at line 114 of file ADevice.h. Referenced by flare_process(), mesh_processRenderRequests(), sprite_process(), terrain_processRenderRequest(), and useOverlayShaders().
00115 {
00116 assert( streamNum>=0 && streamNum<MAX_STREAM );
00117 if( AS.device_vb[streamNum] != pStreamData )
00118 {
00119 AS.device_vb[streamNum] = pStreamData;
00120 AS.pDevice->SetStreamSource( streamNum, pStreamData, Stride );
00121 }
00122 }
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Definition at line 133 of file ADevice.h. Referenced by flare_process(), mesh_processRenderRequests(), overlay_render(), sprite_process(), and terrain_processRenderRequest().
00134 {
00135 assert( stageNo>=0 && stageNo<MAX_TEXTURE );
00136 if( AS.device_texture[stageNo] != pTexture )
00137 {
00138 AS.device_texture[stageNo] = pTexture;
00139 AS.pDevice->SetTexture( stageNo, pTexture );
00140 }
00141 }
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Definition at line 41 of file ADevice.h. Referenced by flare_process(), mesh_processRenderRequests(), sprite_process(), terrain_processRenderRequest(), and useOverlayShaders().
00042 {
00043 // direct pass-through for now because I don't think there will be much repetitions/trashing
00044 AS.pDevice->SetTextureStageState(Stage,Type,Value);
00045 }
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Definition at line 57 of file ADevice.h. Referenced by flare_process(), mesh_processRenderRequests(), sprite_process(), terrain_processRenderRequest(), and useOverlayShaders().
00058 {
00059 if( AS.device_vsh != vsh )
00060 {
00061 AS.device_vsh = vsh;
00062 AS.pDevice->SetVertexShader(vsh);
00063 }
00064 }
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1.3-rc2