Motivation

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  • Model Size
  • Interactive Rendering and Editing
  • Modeling Programs
  • Transmission
  • [image of original dragon model here]
  • Model sizes are reaching billions of polygons which become difficult to render and edit interactively.
  • Different hardware renders at different rates and we may like to operate interactively on any hardware.
  • Models of such sizes are also difficult to display remotely, which leads a desire for progressive transmission.
  • Modeling programs and designers often create meshes with arbitrary-sided polygons which may be non-planar.