Siggraph 96 papers on the net
This page is an index of the siggraph papers I found online (33 out of 52)
questions/comments ppsloan@lal.cs.utah.edu
Image Based Modeling and Rendering
Hierarchical Rendering Techniques
Level of Detail
- Interactive Multi-Resolution Surface Viewing,
Andrew Certain
Jovan Popovic
Tom Duchamp
David Salesin
Werner Stuetzle
Tony DeRose
-
Progressive Meshes,
Hugues Hoppe
-
Lindstrom, Peter, Larry F. Hodges, Real-Time, Continuous Level of
Detail Rendering of Height Fields
- Cohen, Jonathan; Varshney, Amitabh; Manocha, Dinesh; Turk, Greg; Weber, Hans; Agarwal, Pankaj;
Brooks, Frederick; Wright, William. Simplification Envelopes
Animation
Geometry
Storytelling
Reproduction/Postproduction
Samples and Textures
Surface Reconstruction
Architectures
- Coarse-Grained Parallelism for Hierarchical Radiosity Using
Group Iterative Methods,
Thomas A. Funkhouser
- Talisman: Commodity Real-Time 3D Graphics for the PC,
Jay Torborg
Jim Kajiya
- VC-1: A Scalable Graphics Computer with Virtual Local
Frame Buffers,
Satoshi Nishimura
Tosiyasu L. Kunii
- Rendering from Compressed Textures,
Andrew C. Beers
Maneesh Agrawala
Navin Chaddha
Natural Phenomena
Virtual Reality
Illustration
There have been
accesses this week, I think...