Home

Final Project: Teapot Rendering Competition

Teapot Aireforce

Render Details:

Rendering time: ~22 minutes
Adaptive MSAA: 16 to 64
Color variance tolorance: 0.01
Adaptive soft shadow ray: 4 or 16
Global Illumination: Photon Mapping + Direct Blinn-Phong Shading
Total emitted photons: 10,000,000
Photon irradiance estimate radius: 0.5
Photon irradiance estimate numbers: 800
Max photon bounce: 6
Depth of Filed: 0.5
Emissvie map for screen space emission only.
Bump Mapping for plane object.
2 point light source.


Emission Effect Demo

Render Details:

Rendering time: ~10 minutes
Adaptive MSAA: 16 to 64
Color variance tolorance: 0.01
Adaptive soft shadow ray: 4 or 16
Global Illumination: Montel Carlo GI + Direct Blinn-Phong Shading
Number of Montel Carlo samples: 64
1 point light source.


No Emission


System enviorment specification:
CPU: i3-350M, 2.27GHz, dual cores, quad threads
Memory: 4G
OS: Windows 8 64-bits
Development tool: Visual Studio 2010

Scene asset resources:
Bump map: Tutorial for Blender 3D
3D model: Starcraft II, Protoss's Void Ray and Carrier
Blizzard Video Policy