Ray Traced View
Ray tracer MK9. A more in depth approach to ray tracing...
Scene shamelessly stolen from https://www.blendswap.com/blends/view/43369
The MK9 is a revolution in depth of field processing. A specified number of rays are traced starting along the camera lense using a uniformly random circlular distribution. As these rays converge, the image comes into focus, and vise versa. Unprecedented.
Sample Buffer View
When using adaptive sampling, I found that 4 minimum samples just wasn't enough to get an accurate variance, especially when the lense is large. For the above image, a minimum of 32 samples was taken, and a maximum of 128 samples was taken.
Depth Buffer View
I had a bug with absorption and triangular meshes, ( It wasn't absorbing...) so the jug in the back is what I used to debug the problem.
I'm still not entirely satisfied with my materials yet. Going to try a variety next assignment.
I tried going for quality over render time for the above image, so after using 32 texture samples and ray differentials, with 128 potential samples per pixel and a 2X reconstruction filter, the render took about an hour.