Ray Traced Views
Ray tracer MK6. We've now incorporated a bounding volume hierarchy for each object, which we then use to cut down the total number of ray triangle intersections.
To push the BVH to its limits, I found this 122MB (1,536,083 triangle) Audi R8. (so much want...gah...)
With the BVH, total render time is 46 seconds. I'd tell you what the render time is without a BVH, but I think I'd rather watch paint dry.
Decided to try rendering klein bottles. This is what you get for trying to render non-orientable surfaces...
The Z Buffer looks pretty sweet though.
Render time was 14 seconds.
Here's the same coke bottle scene from the last project. Fixed some shadow bugs, and a levitating cup! (oOo. spoOky.)
Previous render time: 3 hours, 36 minutes, and 28 seconds.
Current render time: 14 seconds. (That's just over .1% of the original time)
Finally, here's the original cornell scene with the teapots.
Previous render time: 35 seconds
Current time: less than 1 second