Project 14

Rendering Competition

Ray Traced View

Here's my submission for the rendering competition!

The scene was made using blender. I broke the teapot a bit using blender's cell fracture add on, and by warping the teapot using an offset.

Combining the warp and centroid rotation tools, I was able to make the final scene for rendering.

Larger scene

I tried rendering a larger image over night, since my photon mapping doesn't handle antialiasing very efficiently, but accidentally set my photon count a little low, so it's more noisy. Here's a smoother image, using a larger photon accumulation radius. Can't really decide which one I like more.