Exact Radiosity Reconstruction and Shadow Computation Using Vertex Tracing
Exact Radiosity Reconstruction and Shadow Computation Using Vertex
Tracing
Michael M. Stark
and
Richard F. Riesenfeld
Abstract
Methods for exact computation of irradiance and form factors associated with
polygonal objects have ultimately relied on a formula for a differential area
to polygon form factor attributed to Lambert. This paper presents an
alternative, an analytical expression based on vertex
behavior rather than the edges the polygon. Using this formulation,
irradiance values in a scene consisting of partially occluded uniformly
emitting polygons can be computed exactly by examining only the set of
apparent vertices visible from the point of evaluation without explicit
reconstruction of polygon contours. This leads to a fast, low-overhead
algorithm for exact illumination computation that involves no explicit polygon
clipping and is applicable to direct lighting and to radiosity gathering across
surfaces or at isolated points.
The paper is available in
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PDF (lossless image compression, 2122K).
The paper (without the color plate) is available in
PostScript (288K) and
PDF (137K).
The color images are available in
compressed PostScript (655K) and
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Mike Stark (mstark@cs.utah.edu)