Bradford James Loos
Skills
- Knowledge of Rendering Algorithms
- Experience in modifying and testing code
- Strong communication and writing skills
- Working knowledge of C/C++, Java, Perl, Python, PHP
- Working knowledge of Direct3D, OpenGL, Cg, GLSL
- Proficient in Linux, OS X, and Windows
Employment
| Software Intern | May 2009 - Aug 2009 |
| Rhythm & Hues | Marina Del Ray, CA |
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Implemented Deep Shadow Maps on the GPU for use in Rhythm & Hues proprietary animation system Voodoo. This allowed the artists to see shadow changes in real-time instead of having to send their assets through the rendering pipeline. |
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Primary Skills Applied
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| PhD Intern | Mar 2009 - May 2009 |
| Disney Interactive | Salt Lake City, UT |
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Worked as a student researcher on comparing standard and novel techniques for screen space ambient occlusion techniques for publication. |
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Primary Skills Applied
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| Student Researcher | Nov 2008 - Jan 2009 |
| INRIA | Rennes, FR |
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Worked as a researcher on a team developing new global illumination algorithms for ray tracing. Helped develop Bayesian integration techniques for global illumination by performing experiments using Matlab and proprietary rendering engines. |
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Primary Skills Applied
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| Software Engineering (Intern) | May 2008 - Sept 2008 |
| NVIDIA | Austin, TX |
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Worked as a software engineer to create a regression performance testing suite for the CG runtime. Created a C++ test harness using OpenGL and DirectX 9 that ran CG and CGFX files to measure the performance of the CG runtime libraries. Included Python reporting capabilities which created gnuplot files to measure and compare performance results |
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Primary Skills Applied
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| Teaching Assistant | Sept 2007 - May 2007 |
| UNIVERSITY OF UTAH | SALT LAKE CITY, UT |
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Worked as a Teaching Assitant for CS5610/CS6610 (OpenGL) and CS 2420 (Computer Science II - Java). Responsible for helping students with assignments during office hours as well as lecturing during discussion sections. |
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Primary Skills Applied
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| Software Engineer | Apr 2005 - Aug 2007 |
| 3M Health Information Systems | Salt Lake City, UT |
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Working for the Tools and Technology group extending and maintaining a domain specific language, called Domain, used for medical grouping and billing. Includes a compiler, code generators for C, Java, Basic Assembler, and our own back end using a format called .Knowledge Bases.. Also responsible for creating a nightly build/test solution for programs using said language. |
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Primary Skills Applied
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| Software Quality Assurance Engineer | Feb 2003 - Apr 2005 |
| 3M Health Information Systems | Wallingford, CT |
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Worked as a test engineer on International Coding and Grouping software. Responsible for manual testing and the creation of automated tests for COM+ based software in multiple languages. |
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Primary Skills Applied
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| Programmer | Jan 2002 - Feb 2003 |
| Softspin | Manhattan Beach, CA |
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Worked as a programmer porting development tools (pre-processor, make, and a shell) from the Windows environment to Linux. |
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Primary Skills Applied
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| Programmer | May 2001 - Aug 2001 |
| Boomerang.com | Palo Alta, CA |
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Worked as a programmer using Visual Basic and C++ to automate e-mail processes. Created e-mail scheduling programs and a program to automatically insert e-mails into an automated system based on SQL query statements. |
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Primary Skills Applied
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| Quality Assurance | Jan 2001 - May 2001 |
| Evans & Sutherland | Salt Lake City, UT |
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Ran the Application Test Program (ATP) for the visual simulator system Ensemble. Duties included installing the program on multiple machines and submitting bug reports. |
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Primary Skills Applied
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| Consultant/Web Programmer | Aug 2000 - Sep 2000 |
| Boomerang.com | Palo Alto, CA |
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Worked as a consultant doing on-the-spot web pages and small JavaScript programs dealing with fax and e-mail broadcasting. Web pages were done using Macromedia Dreamweaver and Fireworks, JavaScript was also used |
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Primary Skills Applied
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| Software Developer | June 1997 - June 1998 |
| Softspin | Manhattan Beach, CA |
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Programmed the SIRS Navigator, a Windows desktop application (created in Visual Basic) used by clients to browse the results of a compensation survey, view job data graphically, and generate job-pricing reports to support compensation planning and decision making. |
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Primary Skills Applied
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Education
| University of Utah (Expected Graduation 2013) | Salt Lake City, UT |
| PhD in Computing: Graphics and Visualzation | GPA 3.6 |
| University of Southern California (Graduated December 2007) | Los Angeles, CA |
| Masters of Science in Computer Science | GPA 3.95 |
| University of Utah (Graduated May 2002) | Salt Lake City, UT |
| Bahcelors of Science in Computer Science | GPA 3.4 |
