With this latest addition to my ray tracer code, I've placed a couple of images of metallic like reflection and pure refraction. My current ray tracer doesn't support full BRDF reflection or refraction, but it does have the minimal framework necessary to add this feature later..
Here is the sample image that shows reflection in action. I did this with a depth of 6 for my reflection, and 36 samples per pixel. This shows a perfect reflector, with a refractive index of 2.2
And here is an example of refraction of light through glass ( refractive index 1.5), with a perfect refractor (no reflection). It was also done with 36 samples per pixel and a max depth of 6 for my reflection.