These are are a few of my Naive Shader Ray traced Images. They are from the Cornell Box Model. I'm used an indirect lighting model in these images, so that is why they look a bit grainy. The idea is that once you hit an object in the scene, the send out a random ray with a given density and hope to get a useful color back.
These images are also my first attempt at using proper Spectrum color for representing my color, so they don't look entirely correct. I also implemented the model by using a series of mesh's for storing the triangles. I implemented these meshes by storing a series of vertices, and normals in a mesh object, and then having each triangle in the scene reference the data in the Mesh Object. With a much more complicated scene this will buy me much savings in terms of storage for my scene.
Here is the first image sampled at 1 sample per pixel, and then 256 reflections once I hit something, with a single level of depth, and a final scale factor of 10 on the image intensity.
and here is the same image with a scale factor of 5.