Digital Image Synthesis
Direct Lighting Path Tracer
 
Here is an image rendered by the current version of my direct shader. As you can see I have proper shadowing affects from the small light source at the top of the cornell box. I'm also still working on getting proper reflection lighting to work so that the ceiling will be properly lit.
 
In this image I used a simple pinhole camera model to achieve the results shown.  Notice that I’m not taking the light source itself into account when performing the render.