Raytracing Prefiltered Occlusion for Aggregate Geometry

Dylan Lacewell1,2   Brent Burley1   Solomon Boulos3   Peter Shirley4

1Walt Disney Animation Studios   2University of Utah   3Stanford University   4NVIDIA Corporation

Figure 1: Computing shadows using a prefiltered BVH is more efficient than using an ordinary BVH. (a) Using an ordinary BVH with 4 shadow rays per shading point requires 112 seconds for shadow rays, and produces significant visible noise. (b) Using a prefiltered BVH with 9 shadow rays requires 74 seconds, and visible noise is decreased. (c) Reducing noise to a similar level with an ordinary BVH requires 25 shadow rays and 704 seconds (about 9.5 times slower). All images use 5 x 5 samples per pixel. The scene consists of about 2M triangles, each of which is semi-opaque (alpha=0.85) to shadow rays.

Abstract:

We prefilter occlusion of aggregate geometry, e.g., foliage or hair, storing local occlusion as a directional opacity in each node of a bounding volume hierarchy (BVH). During intersection, we terminate rays early at BVH nodes based on ray differential, and composite the stored opacities. This makes intersection cost independent of geometric complexity for rays with large differentials, and simultaneously reduces the variance of occlusion estimates. These two algorithmic improvements result in significant performance gains for soft shadows and ambient occlusion. The prefiltered opacity data depends only on geometry, not lights, and can be computed in linear time based on assumptions about the statistics of aggregate geometry.

The definitive version of this paper appeared in the proceedings of the IEEE Syposium on Interactive Raytracing 2008.

@inproceedings{lacewell08prefilter,
    author      = {Dylan Lacewell and Brent Burley and Solomon Boulos and Peter Shirley},
    title       = {Raytracing Prefiltered Occlusion for Aggregate Geometry},
    booktitle   = {IEEE Symposium on Interactive Raytracing 2008},
    year        = {2008}
}

Q & A

The following questions and comments came up in response to our presentation at IRT 2008:

Addendum

This section is for updates and corrections, as well as recent related work.


updated 09/18/08