Jesse Dylan Lacewell

I was a Ph.D. student in the School of Computing at the University of Utah from 2003-2008. My advisor was Pete Shirley. I currently work at NVIDIA.

First-Author Publications

Lacewell, D., Burley, B., Boulos, S., and Shirley, P.
Raytracing Prefiltered Occlusion for Aggregate Geometry
IEEE Symposium on Interactive Raytracing, 2008
 
Lacewell, D., and Burley, B.
Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-spline Boundaries
Journal of Graphics Tools, 2007
[pdf] (preprint) [source code directory] [JGT site]
 
Lacewell, J. D., Edwards, D., Shirley, P., and Thompson, W. B.
Stochastic Billboard Clouds for Interactive Foliage Rendering
Journal of Graphics Tools, 2006
 

Other Publications

Nowrouzezahrai, D., Johnson, J., Selle, A., Lacewell, D., Kaschalk, M., Jarosz, W.
A Programmable System for Artistic Volumetric Lighting
Siggraph 2011
 
Shek, A., Lacewell, D., Selle, A., Teece, D., Thompson, T.
Art-directing Disney's Tangled Procedural Trees
Siggraph 2010 Talk
[pdf]
 
Burley, B., and Lacewell, D.
Ptex: Per-Face Texture Mapping for Production Rendering
Eurographics Symposium on Rendering, 2008
 
Boulos, S., Edwards, D., Lacewell, J. D., Kniss, J., Kautz, J., Shirley, P., Wald, I.
Packet-based Whitted and Distribution Ray Tracing
Proceedings of Graphics Interface 2007
[pdf] (also see the tech report from 2006 below)
 

Tech Reports

Benthin, C., Boulos, S., Lacewell, D., Wald, I.
Packet-based Ray Tracing of Catmull-Clark Subdivision Surfaces
Technical Report, SCI Institute, University of Utah, No. UUSCI-2007-011, University of Utah, 2007
[pdf] [bibtex]
 
Boulos, S., Edwards, D., Lacewell, J. D., Kniss, J., Kautz, J., Shirley, P., Wald, I.
Interactive Distribution Ray Tracing
Technical Report, SCI Institute, University of Utah, No. UUSCI-2006-022, 2006
[pdf] [bibtex] [movie]
 

jdl 01/31/11