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Jesse Dylan Lacewell |
I was a Ph.D. student in the School of Computing at the University of Utah from 2003-2008. My advisor was Pete Shirley. I worked at Walt Disney Animation Studios from 2008-2010. I currently work at Dreamworks Animation.
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Lacewell, D., Burley, B., Boulos, S., and Shirley, P. Raytracing Prefiltered Occlusion for Aggregate Geometry IEEE Symposium on Interactive Raytracing, 2008 |
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Lacewell, D., and Burley, B. Exact Evaluation of Catmull-Clark Subdivision Surfaces Near B-spline Boundaries Journal of Graphics Tools, 2007 [pdf] (preprint) [source code directory] [JGT site] |
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Lacewell, J. D., Edwards, D., Shirley, P., and Thompson, W. B. Stochastic Billboard Clouds for Interactive Foliage Rendering Journal of Graphics Tools, 2006 |
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Nowrouzezahrai, D., Johnson, J., Selle, A., Lacewell, D., Kaschalk, M., Jarosz, W. A Programmable System for Artistic Volumetric Lighting Siggraph 2011 |
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Shek, A., Lacewell, D., Selle, A., Teece, D., Thompson, T. Art-directing Disney's Tangled Procedural Trees Siggraph 2010 Talk [pdf] |
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Burley, B., and Lacewell, D. Ptex: Per-Face Texture Mapping for Production Rendering Eurographics Symposium on Rendering, 2008 |
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Boulos, S., Edwards, D., Lacewell, J. D., Kniss, J., Kautz, J., Shirley, P., Wald, I. Packet-based Whitted and Distribution Ray Tracing Proceedings of Graphics Interface 2007 [pdf] (also see the tech report from 2006 below) |
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Benthin, C., Boulos, S., Lacewell, D., Wald, I. Packet-based Ray Tracing of Catmull-Clark Subdivision Surfaces Technical Report, SCI Institute, University of Utah, No. UUSCI-2007-011, University of Utah, 2007 [pdf] [bibtex] |
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Boulos, S., Edwards, D., Lacewell, J. D., Kniss, J., Kautz, J., Shirley, P., Wald, I. Interactive Distribution Ray Tracing Technical Report, SCI Institute, University of Utah, No. UUSCI-2006-022, 2006 [pdf] [bibtex] [movie] |
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jdl 01/31/11