Aaron M. Knoll
Personal

Thanks for visiting my page.
This is not a professional page. If you are looking for my publications, go
here!
I grew up in Boston and went to a bilingual English-French elementary
school. In 1985, my parents moved into a chateau
in rural Normandy (purchased when the dollar was strong for the price
of a US suburban home). My French is rusty but I still speak it pretty
fluently, and will jump
at any chance to go there. I especially love the Bordeaux area,
and the Dune de Pyla near Arachon.
My undergraduate degree was in Mathematics and Computer Science at Washington & Lee University in
Lexington, Virginia. I developed interests in abstract algebra and
topology, and primarily systems topics
such as networks and high-performance computing. At that point
in my life, I was mostly interested in computer graphics insofar as
making pretty pictures for video games. Partly this is because linear
algebra and rasterization scare me, compared to easier graphics concepts such as
ray tracing.
After college, I wanted to go into the computer
games industry, despite rumors from ex-employees of long hours, poor
pay, high divorce/separation rate, and poor prospects for
procreation and having offspring. Nonetheless, I went for a 1-year
MSc at the Systems department of
the University of Essex in the UK, with a special curriculum in
computer
game development. It was a broad and enjoyable educational experience.
After England, I landed a job in American Fork, Utah, and worked at a
small game studio that developed then-"next-gen" titles. Unfortunately, the game industry nay-sayers turned out to be right.
After some enjoyable early experience programming a cross-platform
audio engine, I found that most game development consisted of massive
software-engineering drudgery, minus the benefit of actual
"engineering". The work environment was like a dungeon -- locked
inside a scary building for long hours with no natural light,
and fed scraps of flesh of indeterminate origin. I suspect my
former coworkers who remained have all transformed into vampires by
now...
Game development really taught me to appreciate academia. I was
accepted into the University of Utah computer science PhD program, and
now work for the Scientific Computing and Imaging (
SCI) Institute. My
advisor is
Chuck Hansen. My research interests are primarily
interactive ray tracing and large-data volume visualization. Lately, I've become interested in general
implicit surfaces in 3D.
Utah is a great place to live in. I
like to waste time hiking, telemark skiing, and catamaran sailing.
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knolla "@" cs.utah.edu