Description
Implement dialectric and mirror materials. All images below were rendered at 900 samples per pixel.
Debug Case
A glass sphere floating near the left wall and a reflective sphere sitting in the corner. The glass sphere has a rather artificial looking boundary near the edges where the angle of incidence with view rays is too great and all rays are reflected. However, light from the walls behind the sphere is correctly transmitted (and reversed) and light from the luminaire is transmitted, producing a highlight on the wall through the sphere. There is less to say about the reflective sphere, but the reflected image looks pretty good.

Just For Fun
A crystal sculpture of a spider. The small number of polygons in this model is finally appropriate. I'm not entirely sure what is causing the white speckles on the ground.

Our spider lies in wait in a remarkably calm pool of water. The blue square is a reflection of the light directly overhead and show that dialectrics both reflect and transmit light better than the debug image above.

Self-Aware?
