Description
Implement implicit Lambertian shading using a one bounce path tracing algorithm. All light is generated by luminaires.
The Debug Case

More Spheres
4 samples per pixel
16 samples per pixel
64 samples per pixel
256 samples per pixel

1024 samples per pixel
|
Filtering Method |
256 samples / pixel |
1024 samples / pixel |
|
none |
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| cubic b-spline | ![]() |
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