- CS6620 -

HW 4 - Textures



Description

Implement procedural textures using the Perlin noise function.

All Sorts of Marble

 

Marble Buddha

 

Surface Texture

Ok, this is a really boring picture.  Two triangles, one surface texture, uv coordinates used to line up the texture correctly across the gap in the triangles.  But I've finally found time to implement surface textures and this picture demonstrates that I have.  That's enough for me... for now.


Ken Buckner | Home