The code for this assignment is available here.
 
The top sphere is emissive and the bottom sphere uses a lambert shader. 256 samples per pixel.
 
Two spheres with reflectance (1,1,1) surrounded by a huge emmissive sphere. 256 samples per pixel.
 
The budda and a large ground triangle with lambert shaders, surrounded by an emissive sphere. 256 samples per pixel.