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John Schreiner

jmschrei@cs.utah.edu
resume

Papers

Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
A Unified Projection Operator for MLS Surfaces
High-Quality Extraction of Isosurfaces from Regular and Irregular Grids
Direct (Re)Meshing for Efficient Surface Processing
Inter-Surface Mapping
Footskate Cleanup for Motion Capture Editing

Software

The prototype implementation of our surface triangulation algorithm can be found here.

Other

A [very] little bit of emacs hacking.