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John Schreiner

jmschrei@cs.utah.edu

Publications

Uniform and Adaptive (Re)Meshing of Surfaces (dissertation)
Revisiting Histograms and Isosurface Statistics
Edge Transformations for Improving Mesh Quality of Marching Methods
Hardware-Assisted Point-Based Volume Rendering of Tetrahedral Meshes
A Unified Projection Operator for MLS Surfaces
High-Quality Extraction of Isosurfaces from Regular and Irregular Grids
Direct (Re)Meshing for Efficient Surface Processing
Inter-Surface Mapping
Footskate Cleanup for Motion Capture Editing

Software

The prototype implementation of our surface triangulation algorithm can be found here.