Abstract
Semi-regular meshes describe surface models that exhibit a structural regularity that facilitates
many geometric processing algorithms. We introduce a technique to construct semi-regular, quad-only
meshes from input surface meshes of arbitrary polygonal type and genus. The algorithm generates a
quad-only model through subdivision of the input polygons, then simplifies to a base domain that is
homeomorphic to the original mesh. During the simplification, a novel hierarchical mapping method,
keyframe mapping, stores specific levels-of-detail to guide the mapping of the original
model to the base domain. The algorithm implements a scheme for refinement with adaptive resampling
of the base domain and backward projects to the original surface. As a byproduct of the remeshing
algorithm, a surface parameterization is associated with the remesh vertices to facilitate subsequent
geometry processing, i.e. texture mapping, subdivision surfaces and spline-based modeling.
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