Why would one move to Utah? Seriously! Well...computer graphics. The skiing is amazing and that helps,
but the true intent was to study computer graphics at the University of Utah. I was taken in by Elaine
Cohen and now am working on geometry processing problems and loving it. I find the bullets help make it
easier to read and make the page a bit less boring:
- Geometric Processing
My Master's research focused on inter-surface continuity for spline-based models.
I addressed geometric continuity across adjacent spline surfaces for the purpose of
generating smooth models for manufacturing purposes. My current research bridges between
the two worlds of discrete and continuous geometry. I am investigating geometric processing
applications for point-based models, while developing parameterizations and remeshes to
define smooth surfaces.
- Realistic Ray Tracing
The University of Utah is the home of some great ray tracing gurus. I was able to
take a course under Peter Shirley who has wow'ed me with ray tracing. The math, the
physics, the images! It has everything a computer graphics kid could want. Check out
my course page for images from assignments
in the realistic ray tracing.
- Non-PhotoRealism
Just because someone hasn't published in the area doesn't mean it can't be a
topic for research interest right?! I have several ideas and plan to begin development as
soon as I find the time, motivation, and right partners in crime.
- Human-Computer Interaction
I worked on an independent contract software development gig for a bit with the
Ergonomics Research group at the University of Utah to build a Java-based media player
and data collection tool. The daily interaction with the users, fixing bugs, re-inventing
the graphical user interface, and creativity involved in designing new interface ideas
was truly enlightening and exciting. I look forward to related projects.
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