Research Interests

Why would one move to Utah? Seriously! Well...computer graphics. The skiing is amazing and that helps, but the true intent was to study computer graphics at the University of Utah. I was taken in by Elaine Cohen and now am working on geometry processing problems and loving it. I find the bullets help make it easier to read and make the page a bit less boring:
  • Geometric Processing
    • My Master's research focused on inter-surface continuity for spline-based models. I addressed geometric continuity across adjacent spline surfaces for the purpose of generating smooth models for manufacturing purposes. My current research bridges between the two worlds of discrete and continuous geometry. I am investigating geometric processing applications for point-based models, while developing parameterizations and remeshes to define smooth surfaces.
  • Realistic Ray Tracing
    • The University of Utah is the home of some great ray tracing gurus. I was able to take a course under Peter Shirley who has wow'ed me with ray tracing. The math, the physics, the images! It has everything a computer graphics kid could want. Check out my course page for images from assignments in the realistic ray tracing.
  • Non-PhotoRealism
    • Just because someone hasn't published in the area doesn't mean it can't be a topic for research interest right?! I have several ideas and plan to begin development as soon as I find the time, motivation, and right partners in crime.
  • Human-Computer Interaction
    • I worked on an independent contract software development gig for a bit with the Ergonomics Research group at the University of Utah to build a Java-based media player and data collection tool. The daily interaction with the users, fixing bugs, re-inventing the graphical user interface, and creativity involved in designing new interface ideas was truly enlightening and exciting. I look forward to related projects.