Abstract
Advanced multi-level biological
structures have been explored within computer graphic environments intended for
visualization. Our project returns physical models to structural molecular biologists
by embedding several views of a data set within a single physical model, thus
reviving tactile feedback.
The paper discusses converting homogenous working environments capable of
utilizing the tools provided by modeling software packages. Our system converts a
molecular triangular mesh into a spline model, smoothing artifacts of the
polyhedral representation while preserving original data through point interpolation.
The conversion efforts focus on developing an algorithm to smoothly stitch boundaries
and corners of the spline surfaces, in order to create a near G1 continuous model.
Paper
Slides
Poster - Presented at University of Utah SoC's Research Day 2005
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