Realistic Ray Tracing
Homework 1 - Monte Carlo Summation
Homework 2 - Monte Carlo Integration
Homework 3 - Macbeth Color Checker XYZ
Homework 4 - Macbeth Color Checker
Homework 5 - Cornell Box
Homework 6 - Ward BRDF
Homework 7 - Mixture Density
Homework 8 - Participating Medium
Homework 9 - Rayleigh Scattering
Homework 10 - Subsurface Scattering
Homework 11 - Dielectric Material
Homework 12 - Final Image
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Homework 12 - Path Trace Final Image
The final assignment is to make a cool image by combining the features of the path tracer, or to add a new
feature. I chose to add flourescent materials to the path tracer. These images show the same scene with a
white light (400-700nm) and a black light (350-450nm). As you can see the two flourescent squares within the
curled macbeth color checker will glow under the black light scene because their material randomly modifies
the incident wavelength to any wavelength within the range of 350-700nm. The normal diffuse squares do not
modify the incident wavelengths, so they will only receive intensity feedback for the 400-450nm (as their materials
are not defined for any wavelengths below 400nm).
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