That would be me.

That would be a random image.

Milan Ikits

I am currently employed as a software engineer at Mako Surgical. I completed my Ph.D. in the Scientific Computing and Imaging Institute under the supervision of Chuck Hansen. I am originally from Hungary and received a diploma from the Budapest University of Technology and Economics.

My research interests include the broad areas of interactive computer graphics, scientific computing and visualization, human-computer interaction, haptics, and robotics. In my dissertation research I developed and evaluated graphical and haptic rendering techniques that help scientists explore their data sets more effectively.
I have also done work on using programmable graphics hardware for volume visualization, simulation, and processing applications.

Contact Information

Email: ikits[]sci utah edu


Ikits_UUSCI-2007-005.pdf Interactive Exploration of Volumetric Data Sets with a Combined Visual and Haptic Interface
Milan Ikits
Ph.D. Dissertation, SCI Institute Technical Report UUSCI-2007-005, University of Utah, April 2007
Ikits_HAPTICS_06.pdf The Proxy Chain Method and Its Application to Scientific Visualization
Milan Ikits and Charles Hansen
IEEE Haptics, Alexandria, VA, pages 525-532, March 2006
Callahan_TVCG_05.pdf Hardware-Assisted Visibility Sorting for Unstructured Volume Rendering
Steven Callahan, Milan Ikits, Joao Comba, and Claudio Silva
IEEE Transactions on Visualization and Computer Graphics, 11(3), 2005
Ikits_VisBook_05.pdf The Visual Haptic Workbench
Milan Ikits and J. Dean Brederson
Visualization Handbook, eds. Charles Hansen and Christopher Johnson, pages 431-447, Academic Press, December 2004
Ikits_Unpublished_04.pdf A Focus and Context Interface for Interactive Volume Rendering
Milan Ikits and Charles Hansen
Manuscript, May 2004
GPU Gems Volume Rendering Techniques
Milan Ikits, Joe Kniss, Aaron Lefohn, and Charles Hansen
GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics, ed. Randima Fernando, Addison Wesley, pages 667-692, 2004
Ikits_VIS_03.pdf A Constraint-Based Technique for Haptic Volume Exploration
Milan Ikits, J. Dean Brederson, Charles Hansen, and Christopher Johnson
IEEE Visualization, Seattle, WA, pages 263-269, October 2003
Kniss_VIS_03.pdf Gaussian Transfer Functions for Multi-Field Volume Visualization
Joe Kniss, Simon Premoze, Milan Ikits, Aaron Lefohn, Charles Hansen, and Emil Praun
IEEE Visualization, Seattle, WA, pages 497-504, October 2003
Ikits_EGVE_03.pdf A Comprehensive Calibration and Registration Procedure for the Visual Haptic Workbench
Milan Ikits, Charles Hansen, and Christopher Johnson
Eurographics Workshop on Virtual Environments, Zurich, Switzerland, pages 247-254, May 2003
Ikits_VR_01.pdf An Improved Calibration Framework for Electromagnetic Tracking Devices
Milan Ikits, J. Dean Brederson, Charles Hansen, and John Hollerbach
IEEE Virtual Reality, Yokohama, Japan, pages 63-70, March 2001
Ikits_UUCS_00.pdf Coregistration of Pose Measurement Devices Using Nonlinear Least Squares Parameter Estimation
Milan Ikits
School of Computing Technical Report UUCS-00-018, University of Utah, December 2000
Brederson_PUG_00.pdf The Visual Haptic Workbench
J. Dean Brederson, Milan Ikits, Christopher Johnson, and Charles Hansen
PHANToM Users Group Workshop, Aspen, CO, pages 46-49, October 2000
Ikits_ICRA_97.pdf Kinematic Calibration Using a Plane Constraint
Milan Ikits and John Hollerbach
IEEE International Conference on Robotics and Automation, Albuquerque, NM, pages 3191-3196, April 1997

Software Contributions

GLEW The OpenGL Extension Wrangler Library (GLEW)
An easy-to-use portable library for OpenGL extension loading. Developed jointly with Marcelo Magallon.
HAVS Hardware-Assisted Visibility Sorting (HAVS)
Developed in collaboration with Steve Callahan, Claudio Silva, and Joao Comba.
Teem The Teem Toolkit
A set of ANSI C libraries for manipulation, measurement, and visualization of structured scientific data.
Written by Gordon Kindlmann. My contributions include Windows, png, gzip, and bzip2 support and helping with various design decisions.
SCIRun SCIRun/BioImage
I developed the core of the direct volume rendering engine of the SCIRun problem solving environment.

Research Interests

Scientific Visualization

  • Volume visualization and processing with programmable graphics hardware
  • Visualization of vector, tensor and multi-field data

Haptic Rendering

  • Data exploration techniques
  • Haptic display of deformable materials
  • 6DOF interaction with polygonal and volumetric models

Immersive Environments

  • Calibration of colocated visual and haptic displays
  • Software tools for rapid application development
  • Usability evaluation

Last modified: Friday, 09-Mar-2012 19:56:48 MST 7483