Rendered with my spectral pathtracer(Path Ripper) and denoised with intel Open Image Denoiser. The video way rendered at 1080p 24fps with 256spp and took around 2 days to render. The video depicts a diamond teapot with physically accurate dispersion.The scene was modeled by me in blender and the HDRs came from HDR Haven. The images were rendered at 2160p 1024spp and took about an hour a piece.
Features: monte carlo path tracing, direct light sampling, BRDF importance sampling, high dynamic range enviornment mapping, texture mapping, physically based materials, spectral rendering, physcially accurate dsipersion, refractions, depth of feild, and tone_mapping.