This
reserach project was part of the Computing Research Association Distributed
Mentor Project. The CRAW-DMP matches undergraduate female students
with female mentors for a summer of research at the mentor's institution.
The research was conducted at the University
of Utah summer of 2001.
For current information
on the CRA DMP click here.
To learn more about
my mentor please visit the page of Dr.
Elaine Cohen.
The goal of the MAYAN
PROJECT is to create a real-time virtual walkthrough of one of
the ancient Mayan temples, while dealing with non-photorealistic rendering
and different levels of abstraction. My work included creating the
entourage for the walkthrough, that is the figures and models that
will be placed in the background to help give the viewer a better
sense of the surroundings.
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the entourage I used Poser and Maya. Poser
is a figure design and animation tool. It produces lifelike 3-D illustrations
and animations of human and animal figures. Poser is user-friendly and
doesn't require much time to get used to. Maya
is an animation, design and visual effects system that produces digital
images of animated characters and scenes.
STAGE 1: Modeling
Before starting to model the Mayan people,
I needed to read about the Mayan civilization to understand how the
people of that culture might have looked. After doing some research,
I had a general idea of the characteristics of the Mayans and I was
ready to start modeling.
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I tried all but the first. I found some very
interesting and useful clothes models online and I also spent most
of my time playing with the clothes provided in the Poser library.
Cloth deformation was hard and posed a problem because since the geometry
of the clothes did not match that of the Poser figures, I had to go
through all the keyframes and "tweak" the clothes using
control dials trying to make the clothes appear to fit the modelsand
have them move accordingly with the models. The images on the right
are examples of my "creative" work on clothes. (Click on
picture to enlarge)
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- Now that I had some clothing ready I began
to model the Mayan figures. Below are some examples of what I have
created. The time to design the groups differed from one group to
the other. The Soldiers scene took about 2 1/2 weeks because I had
to search for accessories such as the spear and model others like
the necklace.
- The third step is to animate the different
groups. The animations are kept at a minimal because there isn't much
emphasis placed on them in the walk-through. The animations were
keyframe animations and to help me create a smooth animation I
used a video camera and recorded live action. I then viewed certain
fames of the movie and used them as a guidance for creating the key
frames for the animation. This method helped trumendously especially
since I was always basing my animation on a live action movie.
- The last stage is to combine all the various
groups and their animations, along with what the other members in
the team have created, into the final project. This will a long way
down the road and we may not even get to do that by the end of the
summer.
Here are few more examples done using a feature in Poser called "Sketch
Render".
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STAGE
2 : Maya's Paint Effects
This is the second phase of my project. Along
with creating the people for the walk-through, I will also be designing
the scenary i.e. the landscape. I am using the Maya software which contains
a feature called Paint Effects. It's a painting tool allowing the user
to create amazing detail both on a 2D canvas and in 3D space.
I will be using the 2D canvas to create texture files that will later
be used and placed on polygons in World Tool Kit. The polygons will
be strategically placed to give the impression of background scenary.
Below are some examples created using this paint program (click pictures
for a larger image):
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The image shows various examples of painting
feathers. What's interesting is the ability to control colors,
one can for example paint a feather with two different colors
such as the yellow-green ones shown. Also you can turn on the
"flower" feature which will cause flowers to sprang
from the end of the feathers as shown in the middle of the image.
All of the images were created by simply
chosing a brush type, a "feather" brush in this case,
and then simply dragging the mouse and Maya does the rest
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Starting from the left there is the complete
tree. Next one shows the cabability of controling the colors.
The third shows the option of creating a tree with no leaves.
The fourth is an example of a tree that is partially drawn and
the last one is another example of color control.
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This image shows some of the different
types of media that can be simulated using Paint Effects.
There are various types of paints, inks, and airbrushes.
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