CS6620 - Ray Tracing for Graphics

Project 7 - Textures

Duong Hoang


Intel Core i7-3610QM 2.3GHz (4 hardware cores, 8 with hyper-threading)
Nvidia GeForce GTX 660M / 2GB GDDR5 (does not matter)
Windows 8.1 Professional x64
Visual Studio 2013

Running on 8 threads, each works on a block of 8x8 pixels.


Comparing the Mitchell-Netravali filter with the mean filter (with kernel size 0.5)

Sub-pixel sampling density with and without ray differentials

With only 2 levels of adaptive sampling (either 4 or 16 pixels)

Other scenes: