CS6620 - Ray Tracing for Graphics

Project 7 - Textures

Duong Hoang

Configurations

Intel Core i7-3610QM 2.3GHz (4 hardware cores, 8 with hyper-threading)
8GB DDRIII
Nvidia GeForce GTX 660M / 2GB GDDR5 (does not matter)
Windows 8.1 Professional x64
Visual Studio 2013

Running on 8 threads, each works on a block of 8x8 pixels.

Output:

Test scene without texture filtering (running time: 0.72s with 5 bounces)


Test scene with ray differentials traced through reflection, refraction, and used for texture filtering (running time: 1.64s with 5 bounces)